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Loc (beta-005)2009-05-05 20:33
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wrj4p5 (alpha-011)2009-05-05 20:41

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Class Tag - the model of 3D-Plane

  1. * Class Tag, the model of (partial) plane on the 3D space,
  2. * spanned from it's stern and star to it's bow and port
  3. * created by Classiclll, 7/28/2008
  4. Tag(Loc s, Loc b, Loc r) // only constructor you can use, and
  5. Tag(Tag frm) // constructor you can use
  6. Loc at(float s, float b) // location at (s,b),
  7. // at(0,0):stern, at(0,me.length):bow, at(me.width,0):star
  8. Tag move(Loc to) // move stern to "to"
  9. Tag shift(Loc diff) // shift stern by "diff"
  10. Tag shiftI(Loc diff) // inverse shift
  11. Tag scale(float factor) // scale the size of me by factor
  12. Tag scaleI(float factor) // inverse scaling
  13. Tag rotate(Loc ax, float ang) // rotate my direction around the axs
  14. Tag rotate(Rod ax, float ang) // rotate my direction around the ax
  15. Tag rotate(Loc dir, float ang) // rotate me around the directonal vector
  16. Tag rotate(Rod ax, float ang) // rotate me around the ax (Rod, model of 3D line)
  17. Rod intersect(Tag to) // intersect line with me and to
  18. Loc intersect(Rod ln) // intersect point with me and ln
  19. float angle(Tag to) // angle between each normal vector, me and to
  20. float dist(Loc pt) // distance between "me" and "pt", = length of ortho(pt)
  21. Rod ortho(Loc pt) // the orthogonal rod connecting from "pt" to "me"
  22. boolean having(Loc pt) // is "me" having "pt" on myself ?
  23. float length() // length of me
  24. float width() // width of me
  25. Loc stern() // location of the stern of me, the base position
  26. Loc bow() // location of the bow of me
  27. Loc starBoard() // location of the star of me
  28. Loc fore() // foward direction of me, the unit vector
  29. Loc star() // right direction of me, the unit vector
  30. Loc normal() // upword direction of me, the unit vector
  31. Rod keel() // line model of me's front/end, the Rod
  32. Boolean equals(Object to)
  33. String toString()