Rev. | 日時 | 作者 |
---|---|---|
95f565d1aa73 tip | 2022-03-11 02:25:33 | Léonard |
Fixed a merge error. |
||
1e3c39092b60 | 2022-03-08 23:33:18 | Léonard |
Removed some of the leftover delta from the 3.1 merge. |
||
971c9fa0ecad | 2022-03-08 23:23:23 | Léonard |
Merged with 3.1. |
||
88b99ea5632e | 2022-03-08 23:19:49 | Léonard |
Merged with 3.1-alpha-211205-2031. |
||
b66aef2a070a | 2022-03-08 23:18:58 | Léonard |
Merged with 3.1-alpha-211128-1928. |
||
4178904d7698 | 2021-12-12 06:35:55 | Adam Kaminski |
- changed the version string to 3.1 |
||
0f6e065b8fb5 | 2021-12-12 06:34:48 | Adam Kaminski |
Disabled the skip correction in the release build for now. |
||
a3115fc55f31 | 2021-12-06 05:31:54 | Benjamin Berkels |
Added some missing client side checks (fixing 3830 and 3828). Kudos to mmmds for reporting these problems. |
||
669df2dc2c65 | 2021-12-05 03:03:57 | Adam Kaminski |
Fixed the loser of a duel not being sent to spectators if the level changed in the middle of the win sequence. |
||
e621cccd7a0e | 2021-12-05 02:05:39 | Benjamin Berkels |
fixed another GCC warning |
||
09dc59d3b5fb | 2021-12-05 01:49:13 | Benjamin Berkels |
fixed a GCC warning |
||
52c95f097d24 | 2021-12-03 08:42:30 | Adam Kaminski |
Added a sanity check to ensure that a team's carrier is still a valid player. |
||
3147116cf3a2 | 2021-12-02 14:13:21 | Adam Kaminski |
Fixed color codes appearing in the hostname when the server was minimized in the systray. |
||
82135ae9c4e0 | 2021-12-02 13:58:15 | Adam Kaminski |
Let clients always send backup commands even when the skip correction is off. |
||
bba433aeddae | 2021-12-02 08:38:26 | Adam Kaminski |
Fixed actors with the NODAMAGE flag not entering their pain states if they also triggered a damage event script. |
||
1132d04456c5 | 2021-12-02 07:55:41 | Adam Kaminski |
The server now only restricts playing certain sounds while backtracing a player. |
||
e251d09a4695 | 2021-12-01 13:46:46 | Adam Kaminski |
The server no longer ignores commands that arrived too late anymore, but rather only ignores duplicates of commands it already received from a player. |
||
1106f2a4c6ed | 2021-12-01 12:54:42 | Adam Kaminski |
The server now waits until it has received as many move commands from the player as it emulated during extrapolation, then performs a backtrace. This means that the gametics associated with each command don't matter anymore and no commands shall be ignored. |
||
58ea7b4323b6 | 2021-12-01 02:08:12 | Adam Kaminski |
Fixed survival being stuck in the "mission failed" state indefinitely if it was interrupted by the intermission screen. |
||
4b053a8fb9c6 | 2021-11-30 00:15:15 | Adam Kaminski |
Fixed players feeling jittery while jumping when the skip correction was enabled. |
||
ffb075a80926 | 2021-11-29 08:40:25 | Sean Baggaley |
ACS: fixed an old regression in which printing a map char array did not dereference the given array variable |
||
33f7f8b86568 | 2021-11-29 04:28:02 | Adam Kaminski |
Added a variant of GAMEEVENT_ACTOR_DAMAGED that is triggered just before an actor's armor can absorb any damage, called GAMEEVENT_ACTOR_ARMORDAMAGED. |
||
3ee6f181216f | 2021-11-29 00:16:12 | Adam Kaminski |
- The result value of GAMEEVENT_CHAT event scripts can now be used to determine whether or not the chat message will be displayed. The saved chat message no longer contain color codes either. |
||
c363af79fb90 | 2021-11-28 23:38:45 | Adam Kaminski |
The result value of GAMEEVENT_ACTOR_DAMAGED event scripts can now be used to change the final damage that the target will take. |
||
a9f4423847ec | 2021-11-28 23:34:13 | Adam Kaminski |
Added support for deciding the outcome of certain game events by changing the result value of ACS EVENT scripts. |
||
ca40f5867644 | 2021-11-28 10:40:42 | Adam Kaminski |
The skip correction no longer thrusts a player after performing a backtrace anymore. |
||
aeda7ffcd0bd | 2021-11-28 10:33:02 | Adam Kaminski |
Allow players to reactivate the ThrustThing and ThrustThingZ line specials during a backtrace. |
||
5470d1304712 | 2021-11-28 01:14:22 | Adam Kaminski |
Fixed lagging clients still feeling jittery on their ends due to the skip correction. |
||
8ff4cd1e0346 | 2021-11-28 01:07:16 | Adam Kaminski |
Fixed weapons being delayed or desynced, and shots being ignored for lagging clients in some cases, which were caused by the skip correction. |
||
bb3e60a8bec3 | 2021-11-28 01:04:30 | Adam Kaminski |
Fixed non-backup weapon select commands from being processed by the skip correction. |