[Shoginextmove-commit] [shoginextmove][82]

アーカイブの一覧に戻る

svnno****@sourc***** svnno****@sourc*****
2016年 2月 25日 (木) 16:13:43 JST


Revision: 82
          http://sourceforge.jp/projects/shoginextmove/scm/svn/commits/82
Author:   bellyoshi
Date:     2016-02-25 16:13:43 +0900 (Thu, 25 Feb 2016)
Log Message:
-----------


Modified Paths:
--------------
    Quantum/QuantumShogi/QuantumShogi.Logic/MoveDirection.cs
    Quantum/QuantumShogi/QuantumShogi.Logic/PieceNumbersOfSide.cs
    Quantum/QuantumShogi/QuantumShogi.Logic.Test/QuantumShogi.Logic.Test.csproj

Added Paths:
-----------
    Quantum/QuantumShogi/QuantumShogi.Logic.Test/PieceNumbersOfSideTests.cs

Modified: Quantum/QuantumShogi/QuantumShogi.Logic/MoveDirection.cs
===================================================================
--- Quantum/QuantumShogi/QuantumShogi.Logic/MoveDirection.cs	2016-02-24 02:47:30 UTC (rev 81)
+++ Quantum/QuantumShogi/QuantumShogi.Logic/MoveDirection.cs	2016-02-25 07:13:43 UTC (rev 82)
@@ -33,27 +33,6 @@
             this.IsLine = isLine; 
         }
 
-        MoveDirection upper = new MoveDirection(0, -1, false);//前進
-        MoveDirection upperLeft = new MoveDirection(1, -1, false);//左上
-        MoveDirection upperRight = new MoveDirection(-1, -1, true);//右上
-        MoveDirection down = new MoveDirection(0, 1, false);//下がる
-        MoveDirection downLeft = new MoveDirection(1, 1, false);
-        MoveDirection downRight = new MoveDirection(-1, 1, false);
-        MoveDirection right = new MoveDirection(-1, 0, false);
-        MoveDirection left = new MoveDirection(1, 0, false);
 
-        //飛びききにはすぐ1歩動く方向は含めない。
-        //例えば香車は直進すると定義されるが、直進+一歩前進と重複して定義する。
-        MoveDirection straightUpper = new MoveDirection(0, -1, true);//前へ直進
-        MoveDirection straightUpperLeft = new MoveDirection(1, -1, false);
-        MoveDirection straightUpperRight = new MoveDirection(-1, -1, true);
-        MoveDirection straightDown = new MoveDirection(0, 1, false);
-        MoveDirection straightDownLeft = new MoveDirection(1, 1, false);
-        MoveDirection straightDownRight = new MoveDirection(-1, 1, false);
-        MoveDirection straightRight = new MoveDirection(-1, 0, false);
-        MoveDirection straightLeft = new MoveDirection(1, 0, false);
-
-        MoveDirection upper2Left = new MoveDirection(1, -2, false);//桂馬飛び
-        MoveDirection upper2Right = new MoveDirection(-1, -2, true);//桂馬飛び
     }
 }

Modified: Quantum/QuantumShogi/QuantumShogi.Logic/PieceNumbersOfSide.cs
===================================================================
--- Quantum/QuantumShogi/QuantumShogi.Logic/PieceNumbersOfSide.cs	2016-02-24 02:47:30 UTC (rev 81)
+++ Quantum/QuantumShogi/QuantumShogi.Logic/PieceNumbersOfSide.cs	2016-02-25 07:13:43 UTC (rev 82)
@@ -5,11 +5,16 @@
 
 namespace QuantumShogi.Logic
 {
-    class PieceNumbersOfSide
+    public class PieceNumbersOfSide
     {
         Piece[] pieces;
         Piece[][] piecesOfDirection;
         int[] maxOfpieceDirection;
-        int[] maxOfpieceType;
+        public int[] maxOfpieceType { get; }
+        public PieceNumbersOfSide()
+        {
+            //歩,香,桂,銀,金,角,飛,玉の枚数を設定
+            maxOfpieceType = new int[] { 9,2,2,2,2,1,1,1};
+        }
     }
 }

Added: Quantum/QuantumShogi/QuantumShogi.Logic.Test/PieceNumbersOfSideTests.cs
===================================================================
--- Quantum/QuantumShogi/QuantumShogi.Logic.Test/PieceNumbersOfSideTests.cs	                        (rev 0)
+++ Quantum/QuantumShogi/QuantumShogi.Logic.Test/PieceNumbersOfSideTests.cs	2016-02-25 07:13:43 UTC (rev 82)
@@ -0,0 +1,29 @@
+using Microsoft.VisualStudio.TestTools.UnitTesting;
+using QuantumShogi.Logic;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace QuantumShogi.Logic.Tests
+{
+    [TestClass()]
+    public class PieceNumbersOfSideTests
+    {
+        [TestMethod()]
+        public void PieceNumbersOfSideTest()
+        {
+            var ps = new PieceNumbersOfSide();
+            Assert.AreEqual(Piece.King + 1, ps.maxOfpieceType.Count());
+            Assert.AreEqual(9,ps.maxOfpieceType[Piece.Pawn]);
+            Assert.AreEqual(2, ps.maxOfpieceType[Piece.Lance]);
+            Assert.AreEqual(2, ps.maxOfpieceType[Piece.Knight]);
+            Assert.AreEqual(2, ps.maxOfpieceType[Piece.Gold]);
+            Assert.AreEqual(2, ps.maxOfpieceType[Piece.Silver]);
+            Assert.AreEqual(1, ps.maxOfpieceType[Piece.Bishop]);
+            Assert.AreEqual(1, ps.maxOfpieceType[Piece.Rook]);
+            Assert.AreEqual(1, ps.maxOfpieceType[Piece.King]);
+
+        }
+    }
+}
\ No newline at end of file

Modified: Quantum/QuantumShogi/QuantumShogi.Logic.Test/QuantumShogi.Logic.Test.csproj
===================================================================
--- Quantum/QuantumShogi/QuantumShogi.Logic.Test/QuantumShogi.Logic.Test.csproj	2016-02-24 02:47:30 UTC (rev 81)
+++ Quantum/QuantumShogi/QuantumShogi.Logic.Test/QuantumShogi.Logic.Test.csproj	2016-02-25 07:13:43 UTC (rev 82)
@@ -54,6 +54,7 @@
   </Choose>
   <ItemGroup>
     <Compile Include="BoardInitializerTests.cs" />
+    <Compile Include="PieceNumbersOfSideTests.cs" />
     <Compile Include="UnitTest1.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>




Shoginextmove-commit メーリングリストの案内
アーカイブの一覧に戻る