This release adds support for using edge creasing in the high resolution mesh to improve the generated normal maps. Due to this, the .dim format changed. Old .dim files are not compatible with the new version. A bug in the generation process that caused scan lines to be processed twice in low resolution normal maps, resulting in havoc pixels or dead loop in large normal maps, has been fixed. TGA support has been replaced with PNG support. Support has been added for UV splitting in the Blender script.
This release fixes compilation problems on nvidia systems and crashes
due to the shader engine on ati systems, adds a texture window to preview
generated texture maps with support for rendering uv-meshes, and changes
the blender script to work with blender 2.41 (versions below 2.41 are no
longer supported by this script).