リビジョン | b047fbff4d491674aab371ae141b2fc41e197ca4 (tree) |
---|---|
日時 | 2016-06-16 21:25:48 |
作者 | Edoardo Prezioso <edo88@emai...> |
コミッター | Edoardo Prezioso |
- Fixed: When a player carrying the white flag died or disconnected, the white flag was spawned on the floor instead of the actual Z position of the player (fixes 2757).
@@ -46,6 +46,7 @@ | ||
46 | 46 | - - Fixed: sv_forcegldefaults 1 didn't honor the MAPINFO lightmode option if present. [Edward-san] |
47 | 47 | - - Fixed: Invisible and translucent map things lost their visual effect on map restarts. [Edward-san] |
48 | 48 | - - Fixed: Boom-style generic ceilings did not cause texture changes properly online. [Dusk] |
49 | +- - Fixed: When a player carrying the white flag died or disconnected, the white flag was spawned on the floor instead of the actual Z position of the player. [Edward-san] | |
49 | 50 | + - The authentication mechanism for non-map related lumps now allows Freedoom 0.10/Doom clients to join Doom/Freedoom 0.10 servers. [Torr Samaho] |
50 | 51 | ! - Spectators may now move freely even when the game has ended and players are frozen in place. [Dusk] |
51 | 52 | ! - The "wrong protocol version" network error now shows the full server and client version. [Torr Samaho] |
@@ -1822,7 +1822,7 @@ | ||
1822 | 1822 | SCOREBOARD_RefreshHUD( ); |
1823 | 1823 | |
1824 | 1824 | // Spawn a new flag. |
1825 | - pTeamItem = Spawn( PClass::FindClass( "WhiteFlag" ), x, y, ONFLOORZ, NO_REPLACE ); | |
1825 | + pTeamItem = Spawn( PClass::FindClass( "WhiteFlag" ), x, y, z, NO_REPLACE ); | |
1826 | 1826 | if ( pTeamItem ) |
1827 | 1827 | { |
1828 | 1828 | pTeamItem->flags |= MF_DROPPED; |