プロジェクトの説明

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

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統計情報

2020-09-02 23:34
geNiaさんによるレビュー

評価:
(1 人中 1 人がこのレビューが参考になったと答えています)
You guys did a very good job there
長所
Nice net code in general
短所
The server is too authoritative in some cases
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最新の動き

2022-05-16
05:34
Zandronum
[Hg] 'zandronum-stable' へ push を行いました (最新: 7f16815aeba39255d68328fab7d204ced51bbbad)
Fixed applying of unsafe context in waiting command https://forum.zdoom.org/viewtopic.php?t=59947
05:25
Zandronum
[Hg] 'zandronum-stable' へ push を行いました (最新: 03b4b300c94127cce4b68923be7346d0e01b1c24)
Now that the HUD is updated just before it's rendered, the large frag message needs to be handled...
05:13
Zandronum
[Hg] 'zandronum-stable' へ push を行いました (最新: 62958217f24576e77a2fc30ce83dc856bc89daa7)
Optimization: the HUD is now updated only once per tic when necessary, just before it's drawn on ...
05:00
Zandronum
[Hg] 'zandronum-stable' へ push を行いました (最新: 9e3a99054db8eb5a9dcb35de6a23b8220d536e04)
Call PLAYER_SetDeaths any time a player's death count increments. Some code had to be refactored ...
04:56
Zandronum
[Hg] 'zandronum-stable' へ push を行いました (最新: 70919e31790ea77cc133e05856d36b9d04d6c528)
Call PLAYER_SetKills any time a player's kill count increments. This removes some minor duplicate...
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