チケット #31290

Ideas for Stress

登録: 2013-05-05 04:21 最終更新: 2013-06-09 23:32

報告者:
(匿名)
担当者:
チケットの種類:
状況:
オープン [担当者決定済み]
コンポーネント:
(未割り当て)
マイルストーン:
(未割り当て)
優先度:
3
重要度:
5 - 中
解決法:
なし
ファイル:
なし

詳細

At the moment, stress only seems to freeze up the game as soon as it hits above 100%. Some measures could be taken to make it increasingly difficult to reach 100%:

- Yukkuri babies die off randomly above a certain stress level, and the death rate increases as the stress levels rise. Perhaps above a high stress level the young and the adult yukkuri would be affected as well.

- The chances of a successful refresh become lower and lower, gradually hitting 0 above a certain stress level. Maybe above some level the adults can no longer be turned on with the vibrator.

- Bodies despawn, or rot into poo-poo or something resembling it after some time. After despawning/rotting the bodies no longer count against the stress tally.

These also help to make the stress feel more real than just being a statistic, alike damage and hunger.

チケットの履歴 (3 件中 3 件表示)

2013-05-05 04:21 更新者: None
  • 新しいチケット "Ideas for Stress" が作成されました
2013-05-05 20:27 更新者: mimisuke
  • チケットの種類バグ から 機能リクエスト に更新されました
  • 担当者(未割り当て) から mimisuke に更新されました
2013-06-09 23:32 更新者: mimisuke
コメント

(匿名) への返信

At the moment, stress only seems to freeze up the game as soon as it hits above 100%. Some measures could be taken to make it increasingly difficult to reach 100%: - Yukkuri babies die off randomly above a certain stress level, and the death rate increases as the stress levels rise. Perhaps above a high stress level the young and the adult yukkuri would be affected as well. - The chances of a successful refresh become lower and lower, gradually hitting 0 above a certain stress level. Maybe above some level the adults can no longer be turned on with the vibrator. - Bodies despawn, or rot into poo-poo or something resembling it after some time. After despawning/rotting the bodies no longer count against the stress tally. These also help to make the stress feel more real than just being a statistic, alike damage and hunger.

Thank you for your suggestions. These are interesting for me. I will implement it in the next version.

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