#43099: Escape notification tile Open Date: 2021-10-22 13:20 Last Update: 2021-11-21 14:30 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/43099 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43099 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2021-11-21 14:30 Updated by: cazfi * Status Update from Open to Closed * Owner Update from (None) to cazfi * Resolution Update from Accepted to Fixed --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Bugs Status: Closed Priority: 5 - Medium MileStone: 3.0.0 Component: Server Severity: 5 - Medium Resolution: Fixed --------------------------------------------------------------------- Ticket details: When units have escaped, the notification gets sent using 'unit_tile(punit)', where punit is the active defender unit. That gives inconsistent results, depending on whether punit was one of the units that managed to escape or not. Sometimes the escape notification comes from the tile units escaped from, sometimes from a tile one of them escaped to. I think it should always be the tile they escaped from, as different units might escape to different tiles so there's no single target tile. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/43099 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43099