wwww
Rev. | c21427f2bf5be1066b2a38fafd8b82cdbd178eae |
---|---|
サイズ | 31,399 バイト |
日時 | 2016-05-04 04:58:16 |
作者 | sparky4 |
ログメッセージ | fack....
|
/* Project 16 Source Code~
* Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
*
* This file is part of Project 16.
*
* Project 16 is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* Project 16 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>, or
* write to the Free Software Foundation, Inc., 51 Franklin Street,
* Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
/*
scroll16 library~
*/
#include "src/lib/scroll16.h"
void walk(map_view_t *pip, player_t *player, word pn)
{
#define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
//printf("player[%d].d=%d\n", pn, player[pn].d);
switch(player[pn].d)
{
//right movement
case 3:
//printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
!(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
{
if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
mapScrollRight(pip, player, 0, pn);
mapScrollRight(pip, player, 1, pn);
ScrollRight(pip, player, 2, pn);
ScrollRight(pip, player, 3, pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
}
else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
{
if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
player[pn].x+=(player[pn].speed);
animatePlayer(pip, player, pn, 0);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
}
else
{
modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
#ifdef SPRITE
PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);
#else
modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 14);
#endif
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].d = 2;
}
player[pn].triggerx = player[pn].tx+1;
player[pn].triggery = player[pn].ty;
break;
//left movement
case 1:
if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
!(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
{
if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
mapScrollLeft(pip, player, 0, pn);
mapScrollLeft(pip, player, 1, pn);
ScrollLeft(pip, player, 2, pn);
ScrollLeft(pip, player, 3, pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
}
else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
{
if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
player[pn].x-=(player[pn].speed);
animatePlayer(pip, player, pn, 0);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
}
else
{
modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
#ifdef SPRITE
PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);
#else
modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 10);
#endif
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].d = 2;
}
player[pn].triggerx = player[pn].tx-1;
player[pn].triggery = player[pn].ty;
break;
//down movement
case 4:
if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
!(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!
{
if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
mapScrollDown(pip, player, 0, pn);
mapScrollDown(pip, player, 1, pn);
ScrollDown(pip, player, 2, pn);
ScrollDown(pip, player, 3, pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
}
else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
{
if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
player[pn].y+=(player[pn].speed);
animatePlayer(pip, player, pn, 0);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
}
else
{
modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
#ifdef SPRITE
PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
#else
modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 9);
#endif
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].d = 2;
}
player[pn].triggerx = player[pn].tx;
player[pn].triggery = player[pn].ty+1;
break;
//up movement
case 0:
if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
!(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!
{
if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
mapScrollUp(pip, player, 0, pn);
mapScrollUp(pip, player, 1, pn);
ScrollUp(pip, player, 2, pn);
ScrollUp(pip, player, 3, pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
}
else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
{
if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
player[pn].y-=(player[pn].speed);
animatePlayer(pip, player, 0, pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
}
else
{
modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
#ifdef SPRITE
PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);
#else
modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 12);
#endif
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].d = 2;
}
player[pn].triggerx = player[pn].tx;
player[pn].triggery = player[pn].ty-1;
break;
}
}
//panning page
void panpagemanual(map_view_t *pip, player_t *player, word pn)
{
switch(player[pn].d)
{
//right movement
case 3:
if(pip[pip[0].pan->pn].tx >= -1 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw+1)
{
if(player[pn].q<=player[pn].spt)
{
pip[pip[0].pan->pn].page->dx+=4;
modexShowPage(pip[pip[0].pan->pn].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }
}
break;
//left movement
case 1:
if(pip[pip[0].pan->pn].tx > -1 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tilesw <= pip[pip[0].pan->pn].page->tilesw+1)
{
if(player[pn].q<=player[pn].spt)
{
pip[pip[0].pan->pn].page->dx-=4;
modexShowPage(pip[pip[0].pan->pn].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }
}
break;
//down movement
case 4:
if(pip[pip[0].pan->pn].ty >= -1 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->tilesh < pip[pip[0].pan->pn].page->tilesh+1)
{
if(player[pn].q<=player[pn].spt)
{
pip[pip[0].pan->pn].page->dy+=4;
modexShowPage(pip[pip[0].pan->pn].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }
}
break;
//up movement
case 0:
if(pip[pip[0].pan->pn].ty > -1 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->tilesh <= pip[pip[0].pan->pn].page->tilesh+1)
{
if(player[pn].q<=player[pn].spt)
{
pip[pip[0].pan->pn].page->dy-=4;
modexShowPage(pip[pip[0].pan->pn].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }
}
break;
}
//if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);
}
/*map_t
allocMap(int w, int h) {
map_t result;
result.width =w;
result.height=h;
result.data = malloc(sizeof(byte) * w * h);
//result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
if(isEMS() || checkEMS())
{
XMOVE mm;
//emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
mm.length=sizeof(result);
mm.sourceH=0;
mm.sourceOff=ptr2long(&result);
mm.destH=emmhandle;
mm.destOff=0;
ist = move_emem(&mm);
if(!ist){ dealloc_emem(emmhandle); exit(5); }
printf("%d\n", coretotalEMS());
}
return result;
}*/
/*void
initMap(map_t *map) {
// just a place holder to fill out an alternating pattern
int x, y, xx, yy;
int i, q;
// int tile = 1;
//if(!isEMS() || !checkEMS())
// map->tiles = malloc(sizeof(tiles_t));
//else
// map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
//create the tile set
//if(!isEMS() || !checkEMS())
// map->tiles->data = malloc(sizeof(bitmap_t));
//else
// map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
// map->tiles->data->width = (TILEWH);
// map->tiles->data->height= TILEWH;
//if(!isEMS() || !checkEMS())
// map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
//else
// map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
// map->tiles->tileHeight = TILEWH;
// map->tiles->tileWidth =TILEWH;
// map->tiles->rows = 1;
// map->tiles->cols = 1;//2;
q=0;
//for(y=0; y<map->height; y++) {
//for(x=0; x<map->width; x++) {
i=0;
for(yy=0; yy<TILEWH; yy++) {
for(xx=0; xx<(TILEWH); xx++) {
//if(x<TILEWH){
map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
// printf("[%d]", map->tiles->data->data[i]);
//}else{
//map->tiles->data->data[i] = map->data[q];//0;//0x34;
//printf("]%d[==[%d]", i, map->tiles->data->data[i]);
//}
i++;
}
// printf("\n");
}
// printf("[%d]", map->data[q]);
q++;
// }
//printf("\n\n");
// }
i=0;
for(y=0; y<map->height; y++) {
for(x=0; x<map->width; x++) {
// map->data[i]=255;
printf("[%d]", map->data[i]);
//tile = tile ? 0 : 1;
i++;
}
//tile = tile ? 0 : 1;
}
}*/
void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
{
word x, y; /* coordinate for drawing */
/* increment the pixel position and update the page */
mv[id].page->dx += player[plid].speed;
/* check to see if this changes the tile */
if(mv[id].page->dx >= mv[id].dxThresh )
{
/* go forward one tile */
mv[id].tx++;
/* Snap the origin forward */
mv[id].page->data += 4;
mv[id].page->dx = mv[id].map->tiles->tileWidth;
}
/* draw the next column */
x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
if(player[plid].q%4)
if(id==0)
mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
else
modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
//}
}
void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
{
word x, y; /* coordinate for drawing */
/* decrement the pixel position and update the page */
mv[id].page->dx -= player[plid].speed;
/* check to see if this changes the tile */
if(mv[id].page->dx == 0)
{
/* go backward one tile */
mv[id].tx--;
/* Snap the origin backward */
mv[id].page->data -= 4;
mv[id].page->dx = mv[id].map->tiles->tileWidth;
}
/* draw the next column */
x= 0;
if(player[plid].q%4)
if(id==0)
mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
else
modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
//}
}
void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
{
word x, y; /* coordinate for drawing */
/* decrement the pixel position and update the page */
mv[id].page->dy -= player[plid].speed;
/* check to see if this changes the tile */
if(mv[id].page->dy == 0 )
{
/* go down one tile */
mv[id].ty--;
/* Snap the origin downward */
mv[id].page->data -= mv[id].page->width*4;
mv[id].page->dy = mv[id].map->tiles->tileHeight;
}
/* draw the next row */
y= 0;
if(player[plid].q%3)
if(id==0)
mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
else
modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
//}
}
void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
{
word x, y; /* coordinate for drawing */
/* increment the pixel position and update the page */
mv[id].page->dy += player[plid].speed;
/* check to see if this changes the tile */
if(mv[id].page->dy >= mv[id].dyThresh )
{
/* go down one tile */
mv[id].ty++;
/* Snap the origin downward */
mv[id].page->data += mv[id].page->width*4;
mv[id].page->dy = mv[id].map->tiles->tileHeight;
}
/* draw the next row */
y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
if(player[plid].q%3)
if(id==0)
mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
else
modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
//}
}
//TODO finish this wwww
void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
{
/* increment the pixel position and update the page */
mv[0].video->page[id].dx += player[plid].speed;
/* check to see if this changes the tile */
if(mv[0].video->page[id].dx >= mv[id].dxThresh )
{
/* Snap the origin forward */
mv[0].video->page[id].data += 4;
mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
}
}
void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
{
/* decrement the pixel position and update the page */
mv[0].video->page[id].dx -= player[plid].speed;
/* check to see if this changes the tile */
if(mv[0].video->page[id].dx == 0)
{
/* Snap the origin backward */
mv[0].video->page[id].data -= 4;
mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
}
}
void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
{
/* decrement the pixel position and update the page */
mv[0].video->page[id].dy -= player[plid].speed;
/* check to see if this changes the tile */
if(mv[0].video->page[id].dy == 0)
{
/* Snap the origin backward */
mv[0].video->page[id].data -= 4;
mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
}
}
void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
{
/* increment the pixel position and update the page */
mv[0].video->page[id].dy += player[plid].speed;
/* check to see if this changes the tile */
if(mv[0].video->page[id].dy >= mv[id].dxThresh )
{
/* Snap the origin forward */
mv[0].video->page[id].data += 4;
mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
}
// modexClearRegion(&(mv[0].video->page[id]), 0, 0,
// mv[0].video->page[id].width-1,
// mv[0].video->page[id].height-1, id*2);
}
sword chkmap(map_t *map, word q)
{
// bitmap_t bp;
static byte x[(MAPW*MAPH)+1] =
{ 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };
/*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \
5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \
0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \
1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/
//check for failed to load map
if((map->width == map->height == 0) && (q>0))
{
//initiate a null map!
map->width=MAPW;///2;
map->height=MAPH;///2;
// map->data = malloc(((map->width*map->height)+1)*sizeof(byte));
map->data = &x;
map->tiles = malloc(sizeof(tiles_t));
//fix this to be far~
// bp = bitmapLoadPcx("data/ed.pcx");
// map->tiles->data = &bp;
map->tiles->debug_data = map->data;
map->tiles->tileHeight = 16;
map->tiles->tileWidth = 16;
map->tiles->rows = 1;
map->tiles->cols = 1;
map->tiles->debug_text = true;
}
else map->tiles->debug_text = false;
return 0;
}
void mapGoTo(map_view_t *mv, int tx, int ty)
{
int px, py;
unsigned int i;
/* set up the coordinates */
mv->tx = tx;
mv->ty = ty;
mv->page->dx = mv->map->tiles->tileWidth;
mv->page->dy = mv->map->tiles->tileHeight;
/* set up the thresholds */
mv->dxThresh = mv->map->tiles->tileWidth * 2;
mv->dyThresh = mv->map->tiles->tileHeight * 2;
/* draw the tiles */
modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
py=0;
i=mv->ty * mv->map->width + mv->tx;
for(ty=mv->ty-1; py < mv->page->sh+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
mapDrawWRow(mv, tx-1, ty, py);
i+=mv->map->width - tx;
}
}
void near
mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
{
word rx;
word ry;
word textx=0;
word texty=0;
//if(i==0) i=2;
if(i==0)
{
//wwww
modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
}
else
{
rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
////0000printf("i=%d\n", i);
switch(t->debug_text)
{
case 0:
#ifndef TILERENDER
modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
//cannot print number value du to it being slow as bakapee
#else
PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
/* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
//draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
//modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
#endif
break;
case 1:
modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1));
//modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
/*for(texty=0; texty<2; texty++)
{
for(textx=0; textx<2; textx++)
{*/
// modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));
/* }
}*/
break;
}
}
}
void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)
{
word x;
int i;
poopoffset%=p[0].speed;
//printf("y: %d\n", poopoffset);
/* the position within the map array */
i=ty * mv->map->width + tx;
for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
if(i>=0) {
/* we are in the map, so copy! */
mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
}
i++; /* next! */
}
}
void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)
{
int y;
int i;
poopoffset%=p[0].speed;
//printf("x: %d\n", poopoffset);
/* location in the map array */
i=ty * mv->map->width + tx;
/* We'll copy all of the columns in the screen,
i + 1 row above and one below */
for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
if(i>=0) {
/* we are in the map, so copy away! */
mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
}
i += mv->map->width;
}
}
void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
{
word x;
int i;
/* the position within the map array */
i=ty * mv->map->width + tx;
for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
if(i>=0) {
/* we are in the map, so copy! */
mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
}
i++; /* next! */
}
}
void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
{
int y;
int i;
/* location in the map array */
i=ty * mv->map->width + tx;
/* We'll copy all of the columns in the screen,
i + 1 row above and one below */
for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
if(i>=0) {
/* we are in the map, so copy away! */
mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
}
i += mv->map->width;
}
}
/*void qclean()
{
//setkb(0);
}*/
unsigned char shinku_fps_indicator_page = 0;
boolean pageflipflop=0;
//gv->video.p
/* sync */
void shinku(global_game_variables_t *gv)
{
word x = (0) + gv->video.page[shinku_fps_indicator_page].dx; // follow the screen
word y = (0) + gv->video.page[shinku_fps_indicator_page].dy; // follow the screen
word w = 64;
word h = 8;
word col = 7;
word bgcol = 0;
word type = 1;
byte o,o2,i;
//modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
/* block copy to visible RAM from offscreen */
// vga_setup_wm1_block_copy();
// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);
// o = *(gv->video.page[2].data); // source offscreen
// o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
/* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
// vga_restore_rm0wm0();
if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
{
sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
//modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y, type, col, bgcol, gv->pee);
gv->kurokku.tiku=0;
/* block copy to visible RAM from offscreen */
// vga_setup_wm1_block_copy();
// o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen
// o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);
/* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
// vga_restore_rm0wm0();
}else //copy dat sheet
gv->kurokku.tiku++;
switch(gv->kurokku.fpscap)
{
case 0:
modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
gv->kurokku.frames_per_second=1;
break;
case 1:
//turn this off if XT
modexWaitBorder();
//vga_wait_for_vsync();
gv->kurokku.frames_per_second=60;
break;
}
if(pageflipflop){
modexCopyPageRegion(&(gv->video.page[gv->video.p]), &(gv->video.page[!gv->video.p]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
modexShowPage(&(gv->video.page[gv->video.p]));
}
gv->video.p=!gv->video.p;
}
void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
{
sword x = player[pn].x;
sword y = player[pn].y;
#ifdef SPRITE
word dire=32; //direction
#else
word dire=8; //direction
#endif
sword qq; //scroll offset
word ls = player[pn].persist_aniframe;
if(scrollswitch==0) qq = 0;
else qq = ((player[pn].q)*(player[pn].speed));
x-=4;
y-=TILEWH;
switch (player[pn].d)
{
case 0:
//up
dire*=player[pn].d;
y-=qq;
break;
case 3:
// right
dire*=(player[pn].d-2);
x+=qq;
break;
case 2:
break;
case 4:
//down
dire*=(player[pn].d-2);
y+=qq;
break;
case 1:
//left
dire*=(player[pn].d+2);
x-=qq;
break;
}
#ifdef SPRITE
// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
#define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
#define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
#define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
#define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
#else
#define FRAME1 modexClearRegion(pip[1].page, x, y, 24, 32, 2+dire);
#define FRAME2 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
#define FRAME3 modexClearRegion(pip[1].page, x, y, 24, 32, dire);
#define FRAME4 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
#endif
if(pageflipflop)
modexCopyPageRegion(pip[pip->video->p].page,
pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 40);
else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
//modexCopyPageRegion(pip[2].page, pip[1].page, 16, 16, 16, 16, (14*8)+4, 8+4);
if(2>ls && ls>=1) { FRAME1 }else
if(3>ls && ls>=2) { FRAME2 }else
if(4>ls && ls>=3) { FRAME3 }else
if(5>ls && ls>=4) { FRAME4 }
//TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
//modexClearRegion(top->page, 66, 66, 2, 40, 0);
//modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
}