OpenMWはよく知られたロールプレイングゲーム"Morrowind"の再実装を試みています。目標はLinux、Windows、そしてMac OS Xで完全に遊べる実装です。ゲームのデータはコードと共には配布されません。ユーザがこのソフトウェアを使用するためにはMorrowindを所有している必要があります。
This release implemented all missing dialogue filters, mercantile skill, persuasion dialogue, and a 2nd layer for the global map. Animation now pauses while the game is paused. The player race now changes visually during character creation. An initial implementation of AI package classes was added. Various bugs were fixed. There were various engine code and scripting improvements.
This version is a complete rewrite in C++. All D code has been culled, and all modules have been rewritten. The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase.
This release adds a GUI (based on MyGUI) that mimics the original Morrowind GUI. It also adds a scripting engine (Monster) and moves several internal functions over to the scripting system. The Windows DLL package also has some updates, including a newer openal32.dll that fixes sound issues.