This release includes 3 new complex levels, per-object speed control, new types of interactions, and new game objects such as Puff Fish, Wall Spikes, and Bloops. Walls no longer damage the player, and the immunity time is much shorter.
Fixed the gameplay, added fonts support, a FPS counter, and bombs. Objects now have alignment, which means that enemies do not kill one another. Internal code improvements were made.
This release has a better algorithm for collision detection, a new method of creating new objects during the game, a separate map viewer, new creatures, and more difficulties in the gameplay.
The project has been rewritten almost from scratch. The new engine supports animations. There is a new object description scheme and a new approach to building the maps.