civ2civ3: Mountain movement penalty applies to Rivers
civ2civ3:
; Movement penalty if ended turn at mountains (for all ground units) [effect_mountains_movement] type = "Move_Bonus" value = -1 reqs = { "type", "name", "range", "present" "Terrain", "Mountains", "Tile", TRUE "UnitClassFlag", "Ground", "Local", TRUE "Extra", "Road", "Tile", FALSE }
That excludes Road tiles, but not River tiles.
civ2civ3:
That excludes Road tiles, but not River tiles.