"...at least one unit that has the relationship '%s' with the other player."
Is this ok? I guess it's understandable (assuming I guess correctly what it means), though it doesn't follow the pedantic pattern of other similar descriptions. No *unit* has a relationship to *another* *player*, but unit's owner might.
On reqtext.c string:
"...at least one unit that has the relationship '%s' with the other player."
Is this ok? I guess it's understandable (assuming I guess correctly what it means), though it doesn't follow the pedantic pattern of other similar descriptions. No *unit* has a relationship to *another* *player*, but unit's owner might.