チケット #42907

Demonstrate RandomMovement unit

登録: 2021-09-24 12:16 最終更新: 2023-04-25 06:08

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担当者:
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状況:
完了
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優先度:
5 - 中
重要度:
5 - 中
解決法:
修正済み
ファイル:
1

詳細

Unit type flag RandomMovement is being added https://www.hostedredmine.com/issues/699473 . It should be exposed to our autogame testing. I don't know yet if some of our more serious rulesets should take it to use, or should we just demonstrate it in sandbox.

チケットの履歴 (12 件中 3 件表示)

2021-09-24 12:16 更新者: cazfi
  • 新しいチケット "Demonstrate RandomMovement unit" が作成されました
2023-03-27 09:01 更新者: cazfi
コメント

Maybe take the civ2civ3_earth Storm mentioned in the engine feature ticket to sandbox? Or both sandbox and civ2civ3?

2023-03-27 10:52 更新者: bard
コメント

Reply To cazfi

Maybe take the civ2civ3_earth Storm mentioned in the engine feature ticket to sandbox? Or both sandbox and civ2civ3?

I'd like to say I'll do it, but I'm not sure if I will be able to make patches for 3.1 and beyond.

My plan here was to report some pending bugs I had stored, and finish my custom "civ2civ3_earth" for v2.6 and 3.0. If after that I set my pc up to make patches for trunk/s3_2 again, I'll take this ticket into account (in case nobody did it before).

2023-03-29 04:09 更新者: ihnatus
コメント

I hope the problem that all AIs in autogames ally against Animal Kingdom has been solved since I have last seen this unit :)

2023-03-30 14:11 更新者: cazfi
コメント

Unit sprites -> #47721

2023-03-30 14:15 更新者: cazfi
コメント

Reply To ihnatus

I hope the problem that all AIs in autogames ally against Animal Kingdom has been solved since I have last seen this unit :)

Probably not - I think this is the first time I see it mentioned.

And speaking of barbarian types, is "animals" sufficient for the Storm, or would we need an entirely new type?

2023-03-30 20:59 更新者: ihnatus
コメント

Reply To cazfi

And speaking of barbarian types, is "animals" sufficient for the Storm, or would we need an entirely new type?

Like, this job could be done by some completely Lua-controlled player with no diplomacy, even current API is enough. But it should not attack orcas and krakens, so animals are basically OK. Just we probably want to control storm density separately from animals.

(編集済, 2023-03-30 21:01 更新者: ihnatus)
2023-03-31 11:29 更新者: cazfi
コメント

Reply To ihnatus

Like, this job could be done by some completely Lua-controlled player with no diplomacy

Note that bigger part of RandomMovement flag what unit is prevented from doing (moving deterministically) than what it does. One might be able to do the same with the "stay" -property, but I'm not entirely sure.

2023-04-22 03:42 更新者: cazfi
コメント

Reply To ihnatus

animals are basically OK.

Ok, as a barbarian_type animals are ok. Maybe not use "Animal Kingdom" nation in civ2civ3 though, but create a new nation, with at least different name -> new ticket.

2023-04-22 04:12 更新者: cazfi
  • 担当者(未割り当て) から cazfi に更新されました
  • 解決法なし から 受領 に更新されました
2023-04-25 06:08 更新者: cazfi
  • 状況オープン から 完了 に更新されました
  • 解決法受領 から 修正済み に更新されました

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