[Freeciv-tickets] [freeciv] #78170: Attack from transport crash

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Fri May 10 14:44:37 JST 2024


#78170: Attack from transport crash

  Open Date: 2024-05-10 14:44
Last Update: 2024-05-10 14:44

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/78170
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=78170

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Last Changes/Comment on this Ticket:
2024-05-10 14:44 Updated by: bard
 * New Ticket "Attack from transport crash" created


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Ticket Status:

      Reporter: bard
         Owner: (None)
          Type: Bugs
        Status: Open
      Priority: 5 - Medium
     MileStone: (None)
     Component: (None)
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Similar to bug #62981, but this time with default ruleset (S3_1). Tested with client gtk3.22 and qt6.
If I load the attached savegame, I use the mouse to select one of the Musketers (all in sentry state) inside the Transport, and I use "drag and drop" (mouse gesture) to attack the adjacent enemy Mech Inf, then the Musketer is deselected, loses the sentry state, and it changes to a "waiting orders" state with a "?" icon. If I select the same Musketer again, and I click attack when the popup appear, the game crashes with a segmentation fault error:
in utype_can_do_action() [unittype.c::449]: assertion '(signed int)(utype_index(putype)) >= 0 && (signed int)(utype_index(putype)) < (signed int) sizeof((unit_can_act_cacheact_id).vec) * 8' failed.
I'm playing a game where this kind of crashes are common (any action performed from a transport with a sentry unit), but it uses to work if I just reload the game. This savegame crashes to me every time I try the same attack.

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/78170
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