#43251: Chained upgrades lead to actionenabler inconsistency Open Date: 2021-11-20 14:59 Last Update: 2024-06-15 16:39 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/43251 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43251 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2024-06-15 16:39 Updated by: cazfi * Milestone Update from S3_2 d3f to S3_3 d3f --------------------------------------------------------------------- Ticket Status: Reporter: ec429 Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: S3_3 d3f Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: In my ruleset, I have a NoUpgrade flag that controls the Upgrade action, so that some units can be obsoleted (to declutter the build list) without being able to be upgraded (which e.g. in some cases bypasses an impr_req on the new unit). [actionenabler_upgrade_unit] action = "Upgrade Unit" actor_reqs = { "type", "name", "range", "present" "DiplRel", "Foreign", "Local", FALSE "UnitFlag", "NoUpgrade", "Local", FALSE } However, if I have three units X → Y → Z (where → represents obsolete_by), and Y has the NoUpgrade flag, an X can still be directly upgraded to Z; I don't see any way to work around this. In my opinion, the Upgrade Unit action should check that the entire chain of obsolete_by would all pass the actionenabler individually (and if not, upgrade to the point where it fails, so that e.g. X can still upgrade to Y after inventing Z), rather than just looking at the endpoints. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/43251 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43251