[Freeciv-tickets] [freeciv] #44596: Government requirement loss inconsistency

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Wed Sep 6 22:11:43 JST 2023


#44596: Government requirement loss inconsistency

  Open Date: 2022-05-14 20:39
Last Update: 2023-09-06 16:11

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/44596
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Last Changes/Comment on this Ticket:
2023-09-06 16:11 Updated by: cazfi
 * Milestone Update from (None) to 3.2.0


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Ticket Status:

      Reporter: cazfi
         Owner: (None)
          Type: Bugs
        Status: Open
      Priority: 5 - Medium
     MileStone: 3.2.0
     Component: Server
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Related a bit to https://www.hostedredmine.com/issues/856947
When a tech is lost, there's a check if the current government can continue functioning. There's no such check for loss of other potential requirements of the government (or acquiring !present requirements). With a wonder requirement, this can even mean that government that has continued functioning despite loss of the wonder, suddenly stops functioning when unrelated tech is lost (because the check is made at that point).
Likely we just should do the check at turn change.

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