#45666: "PlayerFlag" requirement Open Date: 2022-09-19 12:30 Last Update: 2023-10-01 08:25 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/45666 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45666 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2023-10-01 08:25 Updated by: cazfi * Owner Update from (None) to cazfi * Resolution Update from None to Accepted --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: cazfi Type: Feature Requests Status: Open [Owner assigned] Priority: 5 - Medium MileStone: S3_2 d3f Component: General Severity: 5 - Medium Resolution: Accepted --------------------------------------------------------------------- Ticket details: From ticket #41813 cazfi Somewhat overlapping (but not replacement) idea would be "PlayerFlag" requirement type. The benefit of PlayerFlag over PlayerState would be that requirement system would automatically gain access to each new flag added (no further implementation needed once we have the generic flag checking in place). Each PlayerState type would need to be implemented separately. Currently, it can provide AI control status. I don't think any player state/speciality should be tracked in a flag but this one can and maybe some future ones too. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/45666 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45666