#47654: Ruleset with unit_seen = "Hidden" Open Date: 2023-03-23 02:43 Last Update: 2023-11-10 07:50 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/47654 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=47654 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2023-11-10 07:50 Updated by: cazfi * Milestone Update from 3.0.9 to 3.0.10 --------------------------------------------------------------------- Ticket Status: Reporter: bard Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: 3.0.10 Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: When I try to use an extra with the option unit_seen = "Hidden", the client (I tested gtk3.22) does not seem to handle it: when an enemy unit tries to move/attack to the tile, it is not possible and it appears the message: "Orders aborted as there are units in the way" Sandbox ruleset (I tested 3.0.6) includes a fortress with this "hidden" option enabled that allows to reproduce the bug: 1) place some units inside a fortress (being the unit and the fortress from the same owner) 2) try to attack them with an enemy unit. In my tests it is not possible. I suppose the expected behavior was to be able to attack them, but not knowing the remaining units, as when attacking a city. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/47654 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=47654