[Freeciv-tickets] [freeciv] #47493: Buildings with terrain requirements are postponed instead of being removed from list

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OSDN Ticket System norep****@osdn*****
Sat May 27 08:04:19 JST 2023


#47493: Buildings with terrain requirements are postponed instead of being removed from list

  Open Date: 2023-02-28 12:59
Last Update: 2023-05-27 02:04

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/47493
RSS feed for this Ticket:
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Last Changes/Comment on this Ticket:
2023-05-27 02:04 Updated by: cazfi
 * Owner Update from (None) to cazfi
 * Resolution Update from None to Accepted

Comment:

Many terrain changes are actually happening regularly.
Attached patch is a compromise we can easily have with the current codebase: "Terrain" requirements are still postponed, but "Terrain Class" requirements are purged on the assumption that Land <-> Ocean changes are much more rare (though still possible in most rulesets)


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Ticket Status:

      Reporter: alain_bkr
         Owner: cazfi
          Type: Bugs
        Status: Open [Owner assigned]
      Priority: 5 - Medium
     MileStone: 3.0.8
     Component: Server
      Severity: 5 - Medium
    Resolution: Accepted
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Ticket details:

Version 3.0.6.
I use worklists, which may include invalid buildings for a given city, like harbour, aqueduc_lake, hydroplant ...
Those buildings are eternally postponed, but they should be removed from the worklist as the sea won't came to the city.
Btw, i would prefer an option to un-activate postponing, even for future potential valid buildings like sewers:
My worklist end with coinage, so i check my cities when they are doing "coinage", but not "coinage (worklist)" which is normal for me when i stacked two worklists.
So this new option is rather annoying to me, and mostly useless, because i just need to add my "basic worklist" and "medium worklist" to all my cities to be sure they have everything i want.

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