#42246: Surplus waste effects Open Date: 2021-05-12 02:32 Last Update: 2023-06-26 08:22 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/42246 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42246 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2023-06-26 08:22 Updated by: cazfi Comment: Reply To cazfi Attached patched implement "Surplus_Waste_Pct_By_Rel_Distance" -effect type based on that assumption. The base effect is necessary one too, I guess (otherwise there would be no way to have any surplus waste at distance zero) -> #48294 --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: cazfi Type: Feature Requests Status: Open [Owner assigned] Priority: 5 - Medium MileStone: S3_2 d3f Component: General Severity: 5 - Medium Resolution: Accepted --------------------------------------------------------------------- Ticket details: Let's introduce a city ranged effect (or two, one basic and one distance-related, or even third scaled distance related one) that is applied to outputs after upkeeps are subtracted: * In CivII, shields waste works this way (distance-related); * can unhardcode what output types are lost in disorder (as we now can put disorder into reqs) -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/42246 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42246