[Freeciv-tickets] [freeciv] #42246: Surplus waste effects

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Fri Jun 23 18:56:42 JST 2023


#42246: Surplus waste effects

  Open Date: 2021-05-12 02:32
Last Update: 2023-06-23 12:56

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/42246
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Last Changes/Comment on this Ticket:
2023-06-23 12:56 Updated by: cazfi

Comment:

Reply To ihnatus
applied to outputs after upkeeps are subtracted:
I assume this should be a percentage effect, then. Or does this just mean that the effect gets clipped differently than existing EFT_OUTPUT_WASTE... -effects (clipped so that output can't be negative, but surplus can) ?

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Ticket Status:

      Reporter: ihnatus
         Owner: (None)
          Type: Feature Requests
        Status: Open
      Priority: 5 - Medium
     MileStone: S3_2 d3f
     Component: General
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Let's introduce a city ranged effect (or two, one basic and one distance-related, or even third scaled distance related one) that is applied to outputs after upkeeps are subtracted:
* In CivII, shields waste works this way (distance-related);
* can unhardcode what output types are lost in disorder (as we now can put disorder into reqs)

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