#46402: Client assuming player to be city original owner Open Date: 2022-12-31 12:34 Last Update: 2023-01-06 22:25 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/46402 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46402 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2023-01-06 22:25 Updated by: cazfi * Owner Update from (None) to cazfi * Resolution Update from None to Accepted * Milestone Update from (None) to 3.1.0-beta1 * Component Update from (None) to General Comment: S3_1 version adds optional network capability. This fixes the most important case of knowing if your own city fulfills "CityStatus" "OwnedByOriginal" or "OriginalOwner" requirements. Unowned (potentially fogged, even destroyed in reality) cities we cannot support without savegame format changes -> 3.2: #46468 --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Bugs Status: Open [Owner assigned] Priority: 5 - Medium MileStone: 3.1.0-beta1 Component: General Severity: 5 - Medium Resolution: Accepted --------------------------------------------------------------------- Ticket details: Testing "CityStatus" "OwnedByOriginal" requirement (on master). The client seems to think that a city the player conquered is under original owner - server does not accept. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/46402 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46402