#42191: AIs Getting Tax-Locked (Tax 100%) Too Often (S3_0, civ2civ3) Open Date: 2021-05-06 13:22 Last Update: 2023-02-01 23:31 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/42191 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42191 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2023-02-01 23:31 Updated by: cazfi * Milestone Update from 3.0.6 to 3.0.7 --------------------------------------------------------------------- Ticket Status: Reporter: chippo Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: 3.0.7 Component: AI Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Tax-locked is where an AI puts tax up to 100% and leaves it there for dozens/hundreds of turns. A tax-locked AI does almost no research and is left behind in the game. If all the AIs remain tax-locked for 50 turns, the human wins without trying. I don't know if the incidence of this has been getting higher over time, or if maybe I wasn't playing far enough into games to notice it, but it's bad right now. All 5 of the last 5 games I played, have ended with almost all AIs getting tax-locked. To give an example of what happens, I'll go through my last game. This game has 15 players, me and 14 Hard AIs. By turn 100, 6 AIs are tax-locked. This has increased to 7 by turn 120. At turn 130, 9 AIs are tax-locked. By turn 139, 11 AIs are tax-locked. During turn 139, I obsoleted Marco Polos, so I can only report on the AIs that I had hard-embassies with. So, in turn 140, all of the 5 AIs I could see were tax-locked. Turn 150, all of the 9 I could see were tax-locked. Turn 160, all of the 12 I could see were tax-locked. Turn 170, all of the 13 I could see were tax-locked. During turn 182, I got the last outstanding embassy and I can finally confirm that all of the AIs are tax-locked. During this turn, I am researching Miniaturization, while the AIs are researching Bridge-Building and Chivalry (those that have somewhat higher tech, bought or were given it by me (or stole it from someone I sold/gave)). The game is sooo completely over because of this tax-locking. And this is happening to me ever game (well, all 5 of the last 5). It's quite weird that nobody else reports this problem. Interestingly, in turn 183, the Hungarians un-tax-locked themselves. They put a flimsy 10% into science. But this is too little, too late. Staying tax-locked for 60 turns has excluded you from the game. I'll attach some of those savegames, in case you don't believe me. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/42191 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42191