#44187: Do additional rates limit check for player created from civil war Open Date: 2022-03-25 22:32 Last Update: 2022-09-09 05:44 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44187 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44187 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-09-09 05:44 Updated by: cazfi * Status Update from Open to Closed * Resolution Update from Accepted to Fixed --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Patches Status: Closed Priority: 5 - Medium MileStone: 3.0.4 Component: Server Severity: 5 - Medium Resolution: Fixed --------------------------------------------------------------------- Ticket details: In split_players(), max rates for the created player are checked very early (in player init), so doesn't consider most potential requirements for the effects. The problem is mitigated by the fact that the created player is an AI, which is likely to have right to cheat anyway. Should do additional rates check when player is fully set up. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44187 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44187