#44782: Move max bombard range from game to unit type Open Date: 2022-06-08 10:09 Last Update: 2022-06-09 08:18 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44782 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44782 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-06-09 08:18 Updated by: elefant Comment: Or we could have user defined values for units that could be used for a number of things. You could put something like this at the top of the file units.ruleset, parser_unit_type values = {"name", "type", "optional" "name", "str", "False" "rule_name", "str", "True" "class", "str", "False" "graphic", "str", "False" "graphic_alt", "str", "True" ... and this would tell the program to read the unit types looking for these values, which can then be called in lua or in requirements. --------------------------------------------------------------------- Ticket Status: Reporter: elefant Owner: (None) Type: Feature Requests Status: Open Priority: 5 - Medium MileStone: S3_2 d3f Component: Rulesets Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Make the max bombard range defined for each unit type instead of using a game-wide value. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44782 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44782