#43587: Bad behavior with base move rate < min_speed & Move_Bonus effect Open Date: 2022-01-10 05:46 Last Update: 2022-01-10 05:46 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/43587 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43587 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-01-10 05:46 Updated by: cazfi * New Ticket "Bad behavior with base move rate < min_speed & Move_Bonus effect" created --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: 3.0.0 Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: If a unit has base move rate less than class min_speed, any modified move rate below min_speed results in that base move rate. That doesn't sound right when the modification is a positive one. For example if min_speed is 3, and base move rate 1, Move_Bonus of 1 would still result in base move rate of 1 (1 + 1 < 3, so base move rate applied) See http://forum.freeciv.org/f/viewtopic.php?f=11&t=92128#p104746 -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/43587 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43587