[Freeciv-tickets] [freeciv] #43639: AI: Alight unit when amphibious transport reaches destination

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Sat Feb 19 15:27:35 JST 2022


#43639: AI: Alight unit when amphibious transport reaches destination

  Open Date: 2022-01-16 12:39
Last Update: 2022-02-19 08:27

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/43639
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=43639

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Last Changes/Comment on this Ticket:
2022-02-19 08:27 Updated by: cazfi
 * Resolution Update from Accepted to None

Comment:

Assert failure from an autogame indicates that this might sometimes unload passenger even when it cannot exist at that location.

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Ticket Status:

      Reporter: cazfi
         Owner: cazfi
          Type: Patches
        Status: Open [Owner assigned]
      Priority: 5 - Medium
     MileStone: 3.0.1
     Component: AI
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Related to discussion in #43630.
Currently AI's amphibious goto is considered finished when the passenger reaches the target tile. Under some rules that can happen even so that the transport has gone all the way to the target tile (River boats etc), and the passenger is still loaded to that transport.
Unload the unit in such a case in the end of the goto.

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/43639
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