[Freeciv-tickets] [freeciv] #43702: AI won't change government

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OSDN Ticket System norep****@osdn*****
Mon Feb 14 05:16:23 JST 2022


#43702: AI won't change government

  Open Date: 2022-01-27 02:22
Last Update: 2022-02-14 05:16

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/43702
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Last Changes/Comment on this Ticket:
2022-02-14 05:16 Updated by: Anonymous

Comment:

Yes, it was. I did search through the ticket list for government bugs but missed the other ticket. This ticket can be closed

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Ticket Status:

      Reporter: (Anonymous)
         Owner: (None)
          Type: Bugs
        Status: Open
      Priority: 3
     MileStone: (None)
     Component: AI
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Not sure if this is a bug or a feature, but I set up an AI game, 15 player (14 AI+player), 20,000 tile map with frequent barbarian raids (raging hordes settings) and none (except 1) of the AI changed government during the course of the game. Used the freeciv experimental ruleset, with a 10 turn revolven (the setting where it starts at 10 and decreases every subsequent government change) government change setting in the game. 
The AI was configured (since beginning of the game) to play on hard mode and in the beginning it was challenging, but it was surprising none except one of the AI ever changed out of depositism even when they unlocked all government types in the tech tree (the leading AI unlocked rocketry and still didn't switch out of depositism). My guess is the AI figured 11 turns of idling while at war with barbarians or other AI players was too risky. The only one that did change was one that had its capital conquered early and there was a civil war (empire split in 2), I guess it didn't want to have a repeat. Not sure if this is a bug or feature and hopefully this information is sufficient to verify the bug.
This was version 2.6.6 (latest stable release)

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