[Freeciv-tickets] [freeciv] #46274: Units don't move (S3_1, qt, gtk)

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OSDN Ticket System norep****@osdn*****
Thu Dec 15 08:59:30 JST 2022


#46274: Units don't move (S3_1, qt, gtk)

  Open Date: 2022-12-15 01:59
Last Update: 2022-12-15 01:59

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/46274
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Last Changes/Comment on this Ticket:
2022-12-15 01:59 Updated by: chippo
 * New Ticket "Units don't move (S3_1, qt, gtk)" created


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Ticket Status:

      Reporter: chippo
         Owner: (None)
          Type: Bugs
        Status: Open
      Priority: 5 - Medium
     MileStone: (None)
     Component: (None)
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

This is weird to explain. I've seen it since S2_6 until now, in gtk and qt clients. It was so rare in the old days that I wrote it off to bad luck, my weirdo Linux installation and cosmic rays. In S3_1, qt client, it is so prevalent that it will happen about 5 - 10 times a game. Mostly close to the beginning. Mostly when at the beginning of a turn when I've only got one unit that has any moves (but once I've had this problem when I had two units with moves).
The start of the turn shows your unit as selected - with that rotating circle-thing. But any keyboard commands, a 'g' for example doesn't work. If you select another unit and the press 'w' you get back to the stuck unit and now it obeys commands.
It is not consistently reproducible - so no save games. But it happens a lot.

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