[Freeciv-tickets] [freeciv] #42699: City minimal regeneration modifier

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OSDN Ticket System norep****@osdn*****
Sat Sep 18 06:01:16 JST 2021


#42699: City minimal regeneration modifier

  Open Date: 2021-08-08 18:30
Last Update: 2021-09-18 00:01

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/42699
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Last Changes/Comment on this Ticket:
2021-09-18 00:01 Updated by: ihnatus

Comment:

Alternatively, there is a suggestion in fc21 to remove non-effect regeneration completely for simplicity. There is though a problem that effect regeneration is rounded down and the standard one up, but for the city it's not so thus we seemingly, to keep current behaviour without special city regeneration, can just set 13% regeneration for fortifying units and 23% for non-fortifying in current rulesets.

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Ticket Status:

      Reporter: ihnatus
         Owner: (None)
          Type: Feature Requests
        Status: Open
      Priority: 5 - Medium
     MileStone: S3_1 d3f
     Component: Server
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

Currently, regeneration for a unit resting in a city (basic+fortified+effect) can't be less than 1/3 of the unit's full hp. Let it be unhardcoded. E.g. add a parameter civstyle.city_min_regen_divisor, if it's positive, the minimal regeneration is undercapped by full_hp / value, if not, then a city may regenerate a unit not better than any other place.

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