[Freeciv-tickets] [freeciv] #42695: bugs in freeciv-ruleup

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Thu Sep 16 07:45:31 JST 2021


#42695: bugs in freeciv-ruleup

  Open Date: 2021-08-07 00:25
Last Update: 2021-09-15 18:45

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/42695
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42695

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Last Changes/Comment on this Ticket:
2021-09-15 18:45 Updated by: ddeanbrown

Comment:

No. The line in my nations.ruleset was the original -
embedded_nations = "barbarian", "pirate"
As an experiment, I just tried using the line -
embedded_nations = "barbarian", "pirate", "animals"
and freeciv-ruleup then gives an error -
"1: There's nation animals listed in embedded nations, but there's no such nation."
BUT this is with the placement of the "*include xxx" lines at the end of the file, like all the distributed nations.ruleset files. When I move those includes to the top of the file, then freeciv-ruleup works OK, regardless of whether the embedded_nations has "animals" or not.

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Ticket Status:

      Reporter: ddeanbrown
         Owner: (None)
          Type: Bugs
        Status: Open
      Priority: 5 - Medium
     MileStone: (None)
     Component: Ruledit
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

1 mistakenly adds line
generated=FALSE
to all extra resources in terrain.ruleset. This causes all resource extras to not be displayed.
2 also adds line
buildable=FALSE
to all extra resources in terrain.ruleset. This seems to be redundant.
3 if nations.ruleset has a line 
*include "nation/X.ruleset"
and the X is not barbarian or pirate, the line gets lost, and is not in-lined like what happens to "nation/pirate.ruleset" and "nation/barbarian.ruleset".
Note - there is no Component called Ruleup, so I chose Rulesets.


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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/42695
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