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Torr_Samaho さんの活動履歴

2021-10-25
[Hg] 'zandronum-stable' へ push を行いました (最新: 6d4eb272d493495659abac0184e7280d98ff0dec)
Fixed the appearance of the mini console icon and added a mini menu icon to the scoreboard.
[Hg] 'zandronum-stable' へ push を行いました (最新: 11401a91efa1429d815b0d3bc0fdc93c9dae1bb4)
"cl_backupcommands" also takes care of a client's weapon select commands.
[Hg] 'zandronum-stable' へ push を行いました (最新: 4f7a734de56994f0ab070d126e4a3b9240b73c8b)
Don't process a client's attacks while we're backtracing their movement.
[Hg] 'zandronum-stable' へ push を行いました (最新: 22b486393cf76e9058d32f7dba1cf4d68920e1e4)
Increase the client's ping proportionally to the number of expected backup commands.
[Hg] 'zandronum-stable' へ push を行いました (最新: eff6a90ae21b349905de7ec8ffb3634e3476c14e)
SQF2_COUNTRY is now handled by the in-game browser, and sv_country was added to zandronum-history...
[Hg] 'zandronum-stable' へ push を行いました (最新: b88c12f029eaa4afdb60890f97cdecf56ee34b6e)
Added packet loss mitigation, which the client can control using the CVar "cl_backupcommands".
[チケット] #43057 にコメントを追記しました
A question on 10618: Is the `const_cast` to `PClass *` in `CLIENTCOMMANDS_WeaponSelect` really ne...
[チケット] #43057 にコメントを追記しました
Thanks! The updated patch looks fine. Quick question on 10617: Why don't you just call g_BackupM...
[Hg] 'zandronum-stable' へ push を行いました (最新: 0878f44e527a4fc647976d237fa49835753cd617)
Keep track of the first tic when a client also respawns after being a dead spectator.
[Hg] 'zandronum-stable' へ push を行いました (最新: 15db51bfaeddaac24aeb8e826d55b16c844ab3d5)
Split the code in CLIENTCOMMAND_ClientMove into separate subroutine functions.
[Hg] 'zandronum-stable' へ push を行いました (最新: 7e5fd4240c26dbe967bb1a4cb02ba65459e5a3b1)
The server now ignores any duplicate move commands received from the client, or commands that arr...
[チケット] #43057 にコメントを追記しました
Thanks a lot for updating and splitting this patch! I started looking at the patches and have a q...
2021-10-24
[チケット] #42924 にコメントを追記しました
Thanks for the new patches! I checked and added all four of them.
[Hg] 'zandronum-stable' へ push を行いました (最新: e8d303807e47058b51771a17f78a683f208c0c16)
Fixed SetPlayerScore not refreshing the HUD if the score changed. This function now also returns ...
[Hg] 'zandronum-stable' へ push を行いました (最新: 9d26417df315241a19f1b8a805d1dc374f137987)
Fixed SetPlayerClass from being able to respawn players if they're out of lives.
[Hg] 'zandronum-stable' へ push を行いました (最新: 373979887414a6a526964eaf407b1ee095787cd8)
Show a message that tells the user how to change which player they want to send a private message...
2021-10-18