Repository of various works in text file format
リビジョン | 77ae5ed15ce16dae824ea3c0d2873bebe3c7358c (tree) |
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日時 | 2022-04-11 00:07:02 |
作者 | pierfrancesco A <pierqr.mygit@emai...> |
コミッター | pierfrancesco A |
text. chess opening explorations
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1 | +2022 03 TO PACK IN A WIKI IF A README IN A CODE REPOSITORY IS NOT THAT VIABLE | |
2 | + | |
3 | +++ Introduction and digression | |
4 | + | |
5 | +I was and am interested in chess on and off over years. Actually I was interested | |
6 | +somewhat in my teens, then mostly put it aside as "too time consuming of a game" | |
7 | +and then picked it again in my late 20s. Actually it is a fascinating topic | |
8 | +not much for the game itself, that is interesting, rather for the data that the | |
9 | +people playing the game produce. It feels like a little laboratory to evaluate | |
10 | +how minds can perform. Note, chess is often seens as as a sort of intelligence test. | |
11 | +The prowess at the game doesn't tell everything of the capabilities of a person. | |
12 | + | |
13 | +Then why is it a sort of little laboratory for mind performances? Well because, | |
14 | +at least in the domain of chess - one can only losely equate the level of | |
15 | +performance that the mind can achieve in chess with what the mind can do in | |
16 | +other endeavours, - one can measure performances against age, training and what not. | |
17 | + | |
18 | +This of course is facilitated by the data that is out there. The amount of people | |
19 | +that got involved in chess is vast and it goes on for centuries (as of 2022), | |
20 | +most likely only a fraction of this involvement was recorded. Be it games, | |
21 | +chess theory, analyses, commentary, ratings, organizations, tournaments, | |
22 | +results and what not. With the data one can compare things. | |
23 | +For example until the late 80s, there were several active top players in the 50s, | |
24 | +in 2022 those "old masters" have much harder time to stay competitive at old age. | |
25 | + | |
26 | +Such observations (and necessary research), are what makes - in my opnion - | |
27 | +chess very interesting as little laboratory for mind performances. | |
28 | + | |
29 | +++ The point of the chess openings explorations. Viable openings. | |
30 | + | |
31 | +Anyway the point here is completely different. In online discussions, especially | |
32 | +since the advent of strong chess programs, people that aren't too deep into chess | |
33 | +claim that the first 10 or 20 moves are completely memorized. Players don't think | |
34 | +on their own anymore, stanrdard chess is a memory contest rather than being | |
35 | +both memory and thinking based. (albeit a thinking "limited" to the 64 squares | |
36 | +and 32 pieces) Therefore they strongly advocate ches960 for master games at least, | |
37 | +also those that memorized too much. | |
38 | + | |
39 | +I thought at first so too, but then I realized that, especially thanks to preparation, | |
40 | +the amount of lines that could be viable for openings may be so many, that | |
41 | +while a computer can remember them all, a human won't be able to. | |
42 | + | |
43 | +Therefore there is always the possibility that a player goes for dubious or | |
44 | +not well known lines, and then both players have to think on their own, | |
45 | +rather than relying only on memory. | |
46 | + | |
47 | +The problem is - as with many questions - is there a databases that lists all those | |
48 | +openings that may be "dubious" but somewhat viable? For example all openings evaluated | |
49 | +between -1 and +1 for engines (that in master human play often results in comfortable | |
50 | +positions for the color with the advantage, but far away from easy wins) | |
51 | + | |
52 | +Maybe this database exists. | |
53 | + |