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リビジョン77ae5ed15ce16dae824ea3c0d2873bebe3c7358c (tree)
日時2022-04-11 00:07:02
作者pierfrancesco A <pierqr.mygit@emai...>
コミッターpierfrancesco A

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text. chess opening explorations

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1+2022 03 TO PACK IN A WIKI IF A README IN A CODE REPOSITORY IS NOT THAT VIABLE
2+
3+++ Introduction and digression
4+
5+I was and am interested in chess on and off over years. Actually I was interested
6+somewhat in my teens, then mostly put it aside as "too time consuming of a game"
7+and then picked it again in my late 20s. Actually it is a fascinating topic
8+not much for the game itself, that is interesting, rather for the data that the
9+people playing the game produce. It feels like a little laboratory to evaluate
10+how minds can perform. Note, chess is often seens as as a sort of intelligence test.
11+The prowess at the game doesn't tell everything of the capabilities of a person.
12+
13+Then why is it a sort of little laboratory for mind performances? Well because,
14+at least in the domain of chess - one can only losely equate the level of
15+performance that the mind can achieve in chess with what the mind can do in
16+other endeavours, - one can measure performances against age, training and what not.
17+
18+This of course is facilitated by the data that is out there. The amount of people
19+that got involved in chess is vast and it goes on for centuries (as of 2022),
20+most likely only a fraction of this involvement was recorded. Be it games,
21+chess theory, analyses, commentary, ratings, organizations, tournaments,
22+results and what not. With the data one can compare things.
23+For example until the late 80s, there were several active top players in the 50s,
24+in 2022 those "old masters" have much harder time to stay competitive at old age.
25+
26+Such observations (and necessary research), are what makes - in my opnion -
27+chess very interesting as little laboratory for mind performances.
28+
29+++ The point of the chess openings explorations. Viable openings.
30+
31+Anyway the point here is completely different. In online discussions, especially
32+since the advent of strong chess programs, people that aren't too deep into chess
33+claim that the first 10 or 20 moves are completely memorized. Players don't think
34+on their own anymore, stanrdard chess is a memory contest rather than being
35+both memory and thinking based. (albeit a thinking "limited" to the 64 squares
36+and 32 pieces) Therefore they strongly advocate ches960 for master games at least,
37+also those that memorized too much.
38+
39+I thought at first so too, but then I realized that, especially thanks to preparation,
40+the amount of lines that could be viable for openings may be so many, that
41+while a computer can remember them all, a human won't be able to.
42+
43+Therefore there is always the possibility that a player goes for dubious or
44+not well known lines, and then both players have to think on their own,
45+rather than relying only on memory.
46+
47+The problem is - as with many questions - is there a databases that lists all those
48+openings that may be "dubious" but somewhat viable? For example all openings evaluated
49+between -1 and +1 for engines (that in master human play often results in comfortable
50+positions for the color with the advantage, but far away from easy wins)
51+
52+Maybe this database exists.
53+