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コミットメタ情報

リビジョン5c0ce139d24db9f45ec1d059aca416b7337174cb (tree)
日時2019-09-23 18:21:57
作者neatunsou <sisiy4excite@gmai...>
コミッターneatunsou

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Windblade氏の更新に対応

変更サマリ

差分

--- a/script/select.lua
+++ b/script/select.lua
@@ -626,24 +626,32 @@ function select.f_resetGrid()
626626 select.t_drawFace = {}
627627 for row = 1, motif.select_info.rows do
628628 for col = 1, motif.select_info.columns do
629+ -- Note to anyone editing this function:
630+ -- The "elseif" chain is important if a "end" is added in the middle it could break the character icon display.
631+
629632 --1Pのランダムセル表示位置 / 1P random cell display position
630633 if t_grid[row + p1RowOffset][col].char == 'randomselect' or t_grid[row + p1RowOffset][col].hidden == 3 then
631634 select.t_drawFace[#select.t_drawFace + 1] = {d = 1, p1 = t_grid[row + p1RowOffset][col].num, p2 = t_grid[row + p2RowOffset][col].num, x1 = p1FaceX + t_grid[row][col].x, x2 = p2FaceX + t_grid[row][col].x, y1 = p1FaceY + t_grid[row][col].y, y2 = p2FaceY + t_grid[row][col].y}
632635 --1Pのキャラ表示位置 / 1P character display position
633636 elseif t_grid[row + p1RowOffset][col].char ~= nil and t_grid[row + p1RowOffset][col].hidden == 0 then
634637 select.t_drawFace[#select.t_drawFace + 1] = {d = 2, p1 = t_grid[row + p1RowOffset][col].num, p2 = t_grid[row + p2RowOffset][col].num, x1 = p1FaceX + t_grid[row][col].x, x2 = p2FaceX + t_grid[row][col].x, y1 = p1FaceY + t_grid[row][col].y, y2 = p2FaceY + t_grid[row][col].y}
638+ elseif motif.select_info.showemptyboxes == 1 then
639+ select.t_drawFace[#select.t_drawFace + 1] = {d = 0, p1 = t_grid[row + p1RowOffset][col].num, p2 = t_grid[row + p2RowOffset][col].num, x1 = p1FaceX + t_grid[row][col].x, x2 = p2FaceX + t_grid[row][col].x, y1 = p1FaceY + t_grid[row][col].y, y2 = p2FaceY + t_grid[row][col].y}
635640 end
641+
636642 --2Pのランダムセル表示位置 / 2P random cell display position
637643 if t_grid[row + p2RowOffset][col].char == 'randomselect' or t_grid[row + p2RowOffset][col].hidden == 3 then
638644 select.t_drawFace[#select.t_drawFace + 1] = {d = 11, p1 = t_grid[row + p1RowOffset][col].num, p2 = t_grid[row + p2RowOffset][col].num, x1 = p1FaceX + t_grid[row][col].x, x2 = p2FaceX + t_grid[row][col].x, y1 = p1FaceY + t_grid[row][col].y, y2 = p2FaceY + t_grid[row][col].y}
639645 --2Pのキャラ表示位置 / 2P character display position
640646 elseif t_grid[row + p2RowOffset][col].char ~= nil and t_grid[row + p2RowOffset][col].hidden == 0 then
641647 select.t_drawFace[#select.t_drawFace + 1] = {d = 12, p1 = t_grid[row + p1RowOffset][col].num, p2 = t_grid[row + p2RowOffset][col].num, x1 = p1FaceX + t_grid[row][col].x, x2 = p2FaceX + t_grid[row][col].x, y1 = p1FaceY + t_grid[row][col].y, y2 = p2FaceY + t_grid[row][col].y}
648+ -- Empty boxes display position
642649 elseif motif.select_info.showemptyboxes == 1 then
643- select.t_drawFace[#select.t_drawFace + 1] = {d = 0, p1 = t_grid[row + p1RowOffset][col].num, p2 = t_grid[row + p2RowOffset][col].num, x1 = p1FaceX + t_grid[row][col].x, x2 = p2FaceX + t_grid[row][col].x, y1 = p1FaceY + t_grid[row][col].y, y2 = p2FaceY + t_grid[row][col].y}
650+ select.t_drawFace[#select.t_drawFace + 1] = {d = 10, p1 = t_grid[row + p1RowOffset][col].num, p2 = t_grid[row + p2RowOffset][col].num, x1 = p1FaceX + t_grid[row][col].x, x2 = p2FaceX + t_grid[row][col].x, y1 = p1FaceY + t_grid[row][col].y, y2 = p2FaceY + t_grid[row][col].y}
644651 end
645652 end
646653 end
654+ main.f_printTable(select.t_drawFace, "debug/t_drawFace.txt")
647655 end
648656
649657 function select.f_selectReset()
@@ -1161,14 +1169,23 @@ function select.f_selectScreen()
11611169 end
11621170 --draw cell art (slow for large rosters, this will be likely moved to 'drawFace' function in future)
11631171 for i = 1, #select.t_drawFace do
1164- main.f_animPosDraw(motif.select_info.cell_bg_data, select.t_drawFace[i].x1, select.t_drawFace[i].y1) --draw cell background
1172+ -- Let's check if is on the P1 side before drawing the background.
1173+ if select.t_drawFace[i].d == 1 or select.t_drawFace[i].d == 2 or select.t_drawFace[i].d == 0 then
1174+ main.f_animPosDraw(motif.select_info.cell_bg_data, select.t_drawFace[i].x1, select.t_drawFace[i].y1) --draw cell background
1175+ end
1176+
11651177 if select.t_drawFace[i].d == 1 then --draw random cell
11661178 main.f_animPosDraw(motif.select_info.cell_random_data, select.t_drawFace[i].x1, select.t_drawFace[i].y1)
11671179 elseif select.t_drawFace[i].d == 2 then --draw face cell
11681180 drawSmallPortrait(select.t_drawFace[i].p1, select.t_drawFace[i].x1, select.t_drawFace[i].y1, motif.select_info.portrait_scale[1], motif.select_info.portrait_scale[2])
11691181 end
1170- if main.p2Faces and motif.select_info.double_select == 1 then --P2 side grid enabled
1171- main.f_animPosDraw(motif.select_info.cell_bg_data, select.t_drawFace[i].x2, select.t_drawFace[i].y2) --draw cell background
1182+ --P2 side grid enabled
1183+ if main.p2Faces and motif.select_info.double_select == 1 then
1184+ -- Let's check if is on the P2 side before drawing the background.
1185+ if select.t_drawFace[i].d == 11 or select.t_drawFace[i].d == 12 or select.t_drawFace[i].d == 10 then
1186+ main.f_animPosDraw(motif.select_info.cell_bg_data, select.t_drawFace[i].x2, select.t_drawFace[i].y2) --draw cell background
1187+ end
1188+
11721189 if select.t_drawFace[i].d == 11 then --draw random cell
11731190 main.f_animPosDraw(motif.select_info.cell_random_data, select.t_drawFace[i].x2, select.t_drawFace[i].y2)
11741191 elseif select.t_drawFace[i].d == 12 then --draw face cell
@@ -2511,12 +2528,9 @@ local txt_credits = main.f_createTextImg(
25112528 )
25122529
25132530 function select.f_continue()
2514- main.f_resetBG(motif.continue_screen, motif.continuebgdef, motif.music.continue_bgm, motif.music.continue_bgm_loop, motif.music.continue_bgm_volume, motif.music.continue_bgm_loopstart, motif.music.continue_bgm_loopend)
2515- animReset(motif.continue_screen.continue_anim_data)
2516- animUpdate(motif.continue_screen.continue_anim_data)
25172531 continue = false
2518- local text = main.f_extractText(motif.continue_screen.credits_text, main.credits)
2519- textImgSetText(txt_credits, text[1])
2532+ playBGM(motif.music.continue_bgm, true, motif.music.continue_bgm_loop, motif.music.continue_bgm_volume, motif.music.continue_bgm_loopstart or "0", motif.music.continue_bgm_loopend or "0")
2533+ --textImgSetText(txt_credits, text[1])
25202534 main.f_cmdInput()
25212535 while true do
25222536 --draw clearcolor (disabled to not cover area)