command /superheroes: permission: superheroes.roll trigger: loop all players: loop-player's gamemode is survival set {_effet} to a random integer between 0.99 and 5 if {_effet} is 1: apply strength of tier 1 to loop-player for 999 days send "&6[SuperHeroes] Vous avez reçu l'effet &cForce" to loop-player if {_effet} is 2: apply resistance of tier 2 to loop-player for 999 days apply fire_resistance of tier 1 to loop-player for 999 days send "&6[SuperHeroes] Vous avez reçu l'effet &9Résistance" to loop-player if {_effet} is 3: apply jump boost of tier 3 to loop-player for 999 days apply saturation of tier 250 to loop-player for 999 days send "&6[SuperHeroes] Vous avez reçu l'effet &aJumpBoost" to loop-player if {_effet} is 4: apply speed of tier 2 to loop-player for 999 days apply haste of tier 1 to loop-player for 999 days send "&6[SuperHeroes] Vous avez reçu les effets &bVitesse et Haste" to loop-player if {_effet} is 5: set rf max hp of loop-player to 30 heal player send "&6[SuperHeroes] Vous avez reçu l'effet &45 coeurs en plus" to loop-player if {_effet} is 6: apply regeneration 1 for 999 days send "&6[SuperHeroes] Vous avez reçu l'effet &bregeneration" to loop-player broadcast "&6[SuperHeroes] Les effet ont été distribués" command /resethp [<player>]: permission: reset.hp trigger: set rf max hp of arg 1 to 20 send "&aHp de %arg 1% reset à 20!"