command /superheroes:
    permission: superheroes.roll
    trigger:
        loop all players:
            loop-player's gamemode is survival
            set {_effet} to a random integer between 0.99 and 5
            if {_effet} is 1:
                apply strength of tier 1 to loop-player for 999 days
                send "&6[SuperHeroes] Vous avez reçu l'effet &cForce" to loop-player
            if {_effet} is 2:
                apply resistance of tier 2 to loop-player for 999 days
                apply fire_resistance of tier 1 to loop-player for 999 days
                send "&6[SuperHeroes] Vous avez reçu l'effet &9Résistance" to loop-player
            if {_effet} is 3:
                apply jump boost of tier 3 to loop-player for 999 days
                apply saturation of tier 250 to loop-player for 999 days
                send "&6[SuperHeroes] Vous avez reçu l'effet &aJumpBoost" to loop-player
            if {_effet} is 4:
                apply speed of tier 2 to loop-player for 999 days
                apply haste of tier 1 to loop-player for 999 days
                send "&6[SuperHeroes] Vous avez reçu les effets &bVitesse et Haste" to loop-player
            if {_effet} is 5:
                set rf max hp of loop-player to 30
                heal player
                send "&6[SuperHeroes] Vous avez reçu l'effet &45 coeurs en plus" to loop-player
       
            if {_effet} is 6: 
               apply regeneration 1 for 999 days
               send "&6[SuperHeroes] Vous avez reçu l'effet &bregeneration" to loop-player broadcast
               "&6[SuperHeroes] Les effet ont été distribués"       
command /resethp [<player>]:
    permission: reset.hp
    trigger:
        set rf max hp of arg 1 to 20
        send "&aHp de %arg 1% reset à 20!"