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This is a fork of Zandronum for TSPG.


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Rev. 日時 作者
e7da63a9f4fc 2017-01-22 21:43:31 Sean Baggaley

Allow --version to work on other platforms, and make it default to stdout if passed without a value

89cf3bfb98b1 2017-01-16 20:10:09 Edoardo Prezioso

- Fixed regression with vodoo doll players and hubs (fixes 2960).

0ba5017932cb 2017-01-16 07:03:41 Teemu Piippo

Add '!!' in front of condition check methods.

422311409fef 2017-01-16 02:13:39 Benjamin Berkels

changed sector_t::SavedLightLevel to short to match the type of sector_t::lightlevel

18a49019bbf7 2017-01-16 02:12:13 Benjamin Berkels

fixed more VC++ warnings

b6fb96b02681 2017-01-16 01:59:31 Benjamin Berkels

fixed more VC++ warnings

8dd5fbb2e9b9 2017-01-16 01:41:20 Benjamin Berkels

changed xscale, yscale in DStrifeStatusBar::DrawPopScreen back to int (this was a leftover of Skulltag's old way of scaling with floats)

d125049fb39f 2017-01-16 01:28:25 Benjamin Berkels

fixed more VC++ warnings

86fe5297016e 2017-01-16 01:16:42 Benjamin Berkels

- renamed g_lSavedTurnTicks to g_SavedTurnTicks and change its type to BYTE to match player_t::turnticks
- fixed VC++ warnings in cl_pred.cpp

7708ea215fbb 2017-01-16 01:14:12 Benjamin Berkels

fixed some VC++ warnings

6c95d781c316 2017-01-10 19:14:20 Edoardo Prezioso

- Fixed: the DamageFactor calculation was executed twice for armors (fixes 2978).

9e9344d15711 2017-01-06 05:54:37 Teemu Piippo

Fixed: ACS functions GetScreenWidth and GetScreenHeight did not work online, fixes 2847

ed1adcebc998 2017-01-06 05:19:20 Teemu Piippo

Fixed: A_ScaleVelocity and A_ChangeVelocity did not work online, fixes 2972

a1996234a5d0 2017-01-05 21:05:28 Zalewa

- Added sv_survival_nomapresetondeath Zandronum dmflag to modify survival game mode where the map will not be reset on all players death - the players will be able to continue with fresh amount of lives. Dead players will carry over their inventory in accordance to "keep inventory" flags.
- Fixed: body of the player who loses all lives no longer disappears into thin air.
- Dead spectators will now preserve inventory so that they can be respawned with it.
- When alive players complete the map in survival, dead spectators will recover their inventory on the next map in accordance to SV_COOP_LOSE* flags

090b02f0f4f8 2017-01-02 00:55:45 Christoph Oelckers

- fixed: The StripRight fix left some code from a previous fix in that no longer applies.

2d7bc540f6c9 2017-01-02 00:16:49 Edoardo Prezioso

- Fixed online desync with A_FireBullet FBF_NOFLASH flag.

bf07647ad34d 2017-01-01 22:38:46 Christoph Oelckers

- fixed: FString::StripRight's space checking counter was broken and would cause deletion of the last valid character in the string.

5fc925fd0ba6 2017-01-01 19:19:51 Edoardo Prezioso

- Fixed a certain number of server CVARs which weren't protected against the ConsoleCommand (fixes 2001).

8581203449f2 2016-12-29 08:30:25 Edoardo Prezioso

- Fixed: V_ColorizeString didn't handle \x characters correctly.

402e47124c2b 2016-12-19 07:54:07 Edoardo Prezioso

- Fixed: the ClientMoveCommand cmd data wasn't initialized properly.

Spotted by Valgrind while investigating ticket 2960.

b8c5557029cc 2016-12-19 06:23:48 Benjamin Berkels

Simplified some bot code, which should also fix a compiler warning.

3d5d9a28aaeb 2016-12-17 00:30:21 Edoardo Prezioso

- Import GME fix to critical security bug.

Details at the following link: https://scarybeastsecurity.blogspot.com/2016/12/redux-compromising-linux-using-snes.html .

ffc20650a810 2016-11-28 08:25:43 Edoardo Prezioso

- Fixed the wrong handling of empty command line argument.

9ac4976c803a 2016-11-12 14:55:02 Marisa Heit

Fixed: FString::StripLeftRight() lost the right character when copying to a new buffer

- Also, some minor improvements to the strip functions to avoid doing
extra work.

ff8be787156a 2016-10-19 19:08:38 Edoardo Prezioso

- Fixed: the item drop physics requires full speed precision online (fixes 750 and 2522 for real).

e05d2ced6cca 2016-02-27 02:03:45 Christoph Oelckers

- now that C++11 is allowed, these annoying 'narrowing conversion' warnings can finally be fixed...

840cf11584f6 2015-08-27 19:48:43 Christoph Oelckers

- fixed: FString's 'Strip...' functions could crash on empty strings.

e23ae6daf34b 2015-05-29 19:03:50 Christoph Oelckers

- fixed: The CollectSectorStack functions had a local sector_t variable used by gl_FakeFlat which caused a stack overflow. Using the global one defined at the top of the file is ok here.

182e9ad16000 2015-04-05 08:02:49 Randy Heit

Fixed: FString::ReallocBuffer could write to unallocated memory

- Previously, calling ReallocBuffer with a smaller buffer size than the
current one could overwrite unallocated memory. This required that the
string it was called on had more than one reference and therefore
required creating a new copy. The entire original string would be
copied, whether it fit in the new buffer or not.

fc3c4fa3d4d9 2014-05-25 17:11:09 Edoardo Prezioso

- Shut up GCC aggressive optimizer warnings.

From what I can see, GCC would miscompile the involved loops, because the index variable is 'signed int' and the multiplication with an unsigned would cause signed overflow (undefined behavior). Change the index variable type to 'unsigned int' to expect unsigned overflow (conformant to standard).