• R/O
  • SSH

コミット一覧

タグ
未設定

よく使われているワード(クリックで追加)

javac++androidlinuxc#windowsobjective-ccocoa誰得qtpythonphprubygameguibathyscaphec計画中(planning stage)翻訳omegatframeworktwitterdomtestvb.netdirectxゲームエンジンbtronarduinopreviewer

This is a fork of Zandronum Beta for TSPG.


RSS
Rev. 日時 作者
f0e9e5d52375 2021-11-17 07:51:06 Joshua Surace

Renamed sv_backtracelimit to sv_backtracethreshold and added a maximum threshold of 96 map units.

665a308d786a 2021-11-14 23:32:30 Adam Kaminski

P_AimLineAttack now ignores allies if sv_shootthroughallies is enabled, unless forced in certain cases. This particularly fixes the BFG's tracers still hitting a shooter's teammates even when the flag was enabled.

f26e1e815894 2021-11-14 14:22:36 Adam Kaminski

Fixed GetCurrentGamemode leaving an unwanted prefix at the beginning of the string.

bc16f462c8e8 2021-11-11 03:55:05 Adam Kaminski

Reduced the maximum number of tics the server can extrapolate a player's movement to 7 tics and changed the default value of sv_extrapolatetics to 3.

8a979c540d00 2021-11-11 00:50:41 Adam Kaminski

Inform clients exactly how much longer they still need to wait before joining, changing teams, or suiciding again, not how long they should at least wait for.

01c61a151347 2021-11-10 23:10:26 Adam Kaminski

The client now sends their gametic to the server whenever they want to change teams.

9395485bf356 2021-11-10 22:54:05 Adam Kaminski

sv_shootthroughallies and sv_dontpushallies do not affect P_LinePickActor, and can now also be ignored by actors with the FORCEALLYCOLLISION flag.

6aa26162a09f 2021-11-08 05:16:00 Sean Baggaley

Added new nextmap and nextsecret vote types.

2f1ee9360247 2021-11-08 04:35:55 Adam Kaminski

Increased the hold time of the "waiting for players" message slightly. This helps mitigate the message from fading out too early in rare cares.

1853f9372145 2021-11-08 03:44:21 Adam Kaminski

Added the CVar "sv_respawndelaytime", which allows servers to decide how long players must wait before they can respawn.

af90c12700cd 2021-11-08 01:40:10 Adam Kaminski

The scoreboard now tries to draw multiple limit strings on the same line in order to condense the height of the scoreboard's header as much as possible.

434dbd2f66ca 2021-11-07 22:35:07 Adam Kaminski

Fixed "MoveLocalPlayer" from still processing a player's movement if the current update was outdated.

76fe9750a4c6 2021-11-07 22:20:25 Adam Kaminski

Fixed timestamps appearing twice in private messages containing the "/me" prefix.

2696d1740627 2021-11-07 22:10:07 Adam Kaminski

Always try to find a valid receiver to send a private message to, even if there's not enough players.

e9727d004c59 2021-11-07 14:06:29 Adam Kaminski

Replaced sv_noprivatechat with sv_allowprivatechat, which adds a third option to limit private messaging to teammates only.

a4f3515fab13 2021-11-07 13:37:08 Adam Kaminski

Added another check so that clients can't maliciously send private messages to invalid players or bots.

b9a1f917b4bf 2021-11-07 13:25:15 Adam Kaminski

Make sure we've read the entire byte stream of a CLC_SAY command before making any important checks. Also added a check so that clients can't maliciously send private messages to themselves.

6eac9c1a4374 2021-11-06 08:56:31 Joshua Surace

Fixed a Mac OS compile error.

e78afec5d491 2021-11-06 07:54:13 Adam Kaminski

Let clients set a sector's friction level in P_SpawnSpecials, since the server only tells them about a sector's friction level if it actually changed.

276dc4c15c3f 2021-11-04 08:38:55 Adam Kaminski

Fixed player names not being truncated properly if they're longer than MAXPLAYERNAMEBUFFER.

89b88a347915 2021-11-02 23:01:17 Adam Kaminski

Removed an extra frame from the InMenu icon's animation loop.

122c525ddb35 2021-11-02 00:20:12 Adam Kaminski

Fixed players being frozen and the level being changed a second time if it was previously changed during the results sequence.

dbf5f7cecf61 2021-11-01 23:12:10 Adam Kaminski

SetDeadSpectator can now revive dead spectators while the game is waiting for players or in the countdown sequence.

7f73f0f4a693 2021-11-01 13:54:10 Adam Kaminski

Fixed a "connection interrupted" issue that newly connected players got if cl_startasspectator was disabled for them.

e3cdba1426b1 2021-10-31 23:17:16 Adam Kaminski

Fixed only movement commands that arrived too late from being ignored. We must also ignore backup weapon select commands that arrive too late.

eb975b0dd56d 2021-10-31 21:51:30 Adam Kaminski

Fixed the RCON login menu from opening instead if the user tried opening the save menu in an online game.

b6c0700568a4 2021-10-31 02:16:29 Adam Kaminski

Added more debug information to sv_smoothplayers_debuginfo.

7c8aea0d780d 2021-10-31 01:56:03 Adam Kaminski

Fixed the client's last movement command and gametic not being updated when a backtrace isn't performed.

a3a0293b0f4e 2021-10-31 01:44:04 Adam Kaminski

Added a check in SERVER_ResetClientTicBuffer to ensure that the client is valid.

c1ad18512a7b 2021-10-31 01:42:49 Adam Kaminski

Changed the object of the LastMoveCMD pointer member in CLIENT_s, from ClientCommand to ClientMoveCommand.