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FreeTrainの進化系を目指す


コミットメタ情報

リビジョン67 (tree)
日時2016-11-24 00:11:44
作者c477

ログメッセージ

C#6.0新機能の備忘録的デモ

変更サマリ

差分

--- trunk/TestLauncher/test/DotNetFeatureTest.cs (nonexistent)
+++ trunk/TestLauncher/test/DotNetFeatureTest.cs (revision 67)
@@ -0,0 +1,103 @@
1+using System;
2+using System.Collections.Generic;
3+using System.Linq;
4+using System.Text;
5+using nft.framework;
6+using System.IO;
7+using System.Diagnostics;
8+using System.Reflection;
9+using System.Drawing;
10+using System.Drawing.Imaging;
11+using System.Threading.Tasks;
12+using System.Threading;
13+using System.Reactive.Linq;
14+using System.Reactive.Concurrency;
15+using System.Windows.Forms;
16+using static System.Diagnostics.Debug; // 'Debug.WliteLine()' の 'Debug.' を省略できるぞ
17+
18+namespace nft.test.test
19+{
20+ /// C# 6.0で知っておくべき12の新機能
21+ /// http://www.buildinsider.net/language/csharplang/0600
22+ ///
23+ class DotNetFeatureTest
24+ {
25+ public int AutoPropertyNum { get; set; } = 999; //初期値を指定できる
26+ public string AutoPropertyStr { get; } = "自動プロパティ"; //初期値を指定できる
27+
28+ private Dictionary<int, string> textarray = new Dictionary<int, string>();
29+ public string this[int id]
30+ {
31+ get { return textarray[id]; }
32+ set { textarray[id] = value; }
33+ }
34+ private string desc;
35+
36+ [TestEntry("C#6.0各種新機能を試す#1")]
37+ static private bool TestCS6Features1()
38+ {
39+ DotNetFeatureTest test = new DotNetFeatureTest
40+ { // インデクサを持つオブジェクトの新しい初期化方法
41+ desc = "通常のプロパティ初期化",
42+ [1] = "これが新しい初期化",
43+ [2] = "インデクサを使って初期化できる"
44+ };
45+ WriteLine(test.AutoPropertyNum, nameof(test.AutoPropertyNum)); // nameof 演算子 & using static の効果
46+ test.AutoPropertyNum *= 10;
47+ WriteLine(test.AutoPropertyNum, nameof(test.AutoPropertyNum));
48+
49+ // String.Formatに代わる、新しい文字列内変数置換
50+ WriteLine($"{test.AutoPropertyStr} & [1]={test[2]}, num={test.AutoPropertyNum:#,0.#} Time={DateTime.Now:f}");
51+
52+ return true;
53+ }
54+
55+ // 重い処理のエミュレート兼Null条件演算子のテスト
56+ static private void HeavyJob(Func<int, bool> callback, string name=null, int? tick=null, int? times=null )
57+ {
58+ int _tick = tick ?? 100; // ?? 演算子は左辺がnullの時、代わりに右辺を返す
59+ int totalTick = _tick * (times ?? 1);
60+ string _name = name?.ToUpper() ?? "<匿名>"; // ?. の前がnullなら ?? の右辺を返す
61+ WriteLine($"Start Heavy Job, It will took {totalTick} sec.", _name);
62+ for (int i = 0; i < times; i++)
63+ {
64+ WriteLine($"Callback #{i}", _name);
65+ if (!callback(i)) break;
66+ Thread.Sleep(_tick);
67+ }
68+ WriteLine("Heavy Job End.", _name);
69+ }
70+
71+
72+ [TestEntry("C#6.0各種新機能を試す#2")]
73+ static private async Task TestCS6Features2()
74+ {
75+ try
76+ {
77+ await Task.Run(() => HeavyJob( i => {
78+ if (i == 2) throw new Exception("テスト用例外発生!");
79+ return true;
80+ }, "Job#1", 100, 3 ));
81+ }
82+ catch (Exception ex) when (ex.Message == "テスト用例外発生!") // when 例外フィルター
83+ {
84+ // 例えばリトライとか
85+ await Task.Run(() => HeavyJob(i => {
86+ return true;
87+ }, "job#2", 100 /*, times = null */));
88+ WriteLine("catch block end.");
89+ }
90+ catch (Exception ex) {
91+ throw ex; // 予期せぬ例外
92+ } finally {
93+ // 例えば解放処理などの後始末
94+ await Task.Run(() => HeavyJob(i => {
95+ return true;
96+ } /*, name = null, tick = null, times = null */));
97+ WriteLine("finally block end.");
98+ }
99+ }
100+
101+ }
102+
103+}
--- trunk/core/core/geometry/Direction.cs (revision 66)
+++ trunk/core/core/geometry/Direction.cs (revision 67)
@@ -6,47 +6,7 @@
66 using nft.framework;
77
88 namespace nft.core.geometry {
9- /// <summary>
10- /// 16 directions (Int16).
11- /// </summary>
12- public enum Direction16 : short {
13- NORTH, WEST, SOUTH, EAST,
14- NORTHEAST, NORTHWEST, SOUTHWEST, SOUTHEAST,
15- NORTHNORTHEAST, NORTHNORTHWEST, WESTNORTHWEST, WESTSOUTHWEST,
16- SOUTHSOUTHWEST, SOUTHSOUTHEAST, EASTSOUTHEAST, EASTNORTHEAST,
17- //INVALID = byte.MaxValue
18- }
19-
20- /// <summary>
21- /// 8 directions (Int16).
22- /// Cardinal and inter-cardinal directions.
23- /// </summary>
24- public enum Direction8 : short {
25- NORTH, WEST, SOUTH, EAST,
26- NORTHEAST, NORTHWEST, SOUTHWEST, SOUTHEAST,
27- //INVALID = short.MaxValue
28- }
29-
30- /// <summary>
31- /// 4 cardinal directions (Int16).
32- /// </summary>
33- [Serializable]
34- public enum Direction4 : short {
35- NORTH, WEST, SOUTH, EAST,
36- //INVALID = byte.MaxValue
37- }
38-
39- /// <summary>
40- /// 4 inter cardinal directions (Int16).
41- /// </summary>
42- [Serializable]
43- public enum InterCardinalDirection : short {
44- // 4の倍数で始まる連続した値であること(そういう前提の実装がある)
45- NORTHEAST = 4, NORTHWEST, SOUTHWEST, SOUTHEAST,
46- //INVALID = byte.MaxValue
47- }
48-
49- /// <summary>
9+ /// <summary>
5010 /// direction expression and direction related utilities.
5111 /// </summary>
5212 [Serializable]
--- trunk/core/core/geometry/DirectionEnums.cs (nonexistent)
+++ trunk/core/core/geometry/DirectionEnums.cs (revision 67)
@@ -0,0 +1,48 @@
1+using System;
2+using System.Diagnostics;
3+using System.Drawing;
4+using System.Runtime.Serialization;
5+using System.Collections.Generic;
6+using nft.framework;
7+
8+namespace nft.core.geometry {
9+ /// <summary>
10+ /// 16 directions (Int16).
11+ /// </summary>
12+ public enum Direction16 : short {
13+ NORTH, WEST, SOUTH, EAST,
14+ NORTHEAST, NORTHWEST, SOUTHWEST, SOUTHEAST,
15+ NORTHNORTHEAST, NORTHNORTHWEST, WESTNORTHWEST, WESTSOUTHWEST,
16+ SOUTHSOUTHWEST, SOUTHSOUTHEAST, EASTSOUTHEAST, EASTNORTHEAST,
17+ //INVALID = byte.MaxValue
18+ }
19+
20+ /// <summary>
21+ /// 8 directions (Int16).
22+ /// Cardinal and inter-cardinal directions.
23+ /// </summary>
24+ public enum Direction8 : short {
25+ NORTH, WEST, SOUTH, EAST,
26+ NORTHEAST, NORTHWEST, SOUTHWEST, SOUTHEAST,
27+ //INVALID = short.MaxValue
28+ }
29+
30+ /// <summary>
31+ /// 4 cardinal directions (Int16).
32+ /// </summary>
33+ [Serializable]
34+ public enum Direction4 : short {
35+ NORTH, WEST, SOUTH, EAST,
36+ //INVALID = byte.MaxValue
37+ }
38+
39+ /// <summary>
40+ /// 4 inter cardinal directions (Int16).
41+ /// </summary>
42+ [Serializable]
43+ public enum InterCardinalDirection : short {
44+ // 4の倍数で始まる連続した値であること(そういう前提の実装がある)
45+ NORTHEAST = 4, NORTHWEST, SOUTHWEST, SOUTHEAST,
46+ //INVALID = byte.MaxValue
47+ }
48+}