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shoginextmove: コミット


コミットメタ情報

リビジョン82 (tree)
日時2016-02-25 16:13:43
作者bellyoshi

ログメッセージ

変更サマリ

差分

--- Quantum/QuantumShogi/QuantumShogi.Logic.Test/PieceNumbersOfSideTests.cs (nonexistent)
+++ Quantum/QuantumShogi/QuantumShogi.Logic.Test/PieceNumbersOfSideTests.cs (revision 82)
@@ -0,0 +1,29 @@
1+using Microsoft.VisualStudio.TestTools.UnitTesting;
2+using QuantumShogi.Logic;
3+using System;
4+using System.Collections.Generic;
5+using System.Linq;
6+using System.Text;
7+
8+namespace QuantumShogi.Logic.Tests
9+{
10+ [TestClass()]
11+ public class PieceNumbersOfSideTests
12+ {
13+ [TestMethod()]
14+ public void PieceNumbersOfSideTest()
15+ {
16+ var ps = new PieceNumbersOfSide();
17+ Assert.AreEqual(Piece.King + 1, ps.maxOfpieceType.Count());
18+ Assert.AreEqual(9,ps.maxOfpieceType[Piece.Pawn]);
19+ Assert.AreEqual(2, ps.maxOfpieceType[Piece.Lance]);
20+ Assert.AreEqual(2, ps.maxOfpieceType[Piece.Knight]);
21+ Assert.AreEqual(2, ps.maxOfpieceType[Piece.Gold]);
22+ Assert.AreEqual(2, ps.maxOfpieceType[Piece.Silver]);
23+ Assert.AreEqual(1, ps.maxOfpieceType[Piece.Bishop]);
24+ Assert.AreEqual(1, ps.maxOfpieceType[Piece.Rook]);
25+ Assert.AreEqual(1, ps.maxOfpieceType[Piece.King]);
26+
27+ }
28+ }
29+}
\ No newline at end of file
--- Quantum/QuantumShogi/QuantumShogi.Logic/MoveDirection.cs (revision 81)
+++ Quantum/QuantumShogi/QuantumShogi.Logic/MoveDirection.cs (revision 82)
@@ -33,27 +33,6 @@
3333 this.IsLine = isLine;
3434 }
3535
36- MoveDirection upper = new MoveDirection(0, -1, false);//前進
37- MoveDirection upperLeft = new MoveDirection(1, -1, false);//左上
38- MoveDirection upperRight = new MoveDirection(-1, -1, true);//右上
39- MoveDirection down = new MoveDirection(0, 1, false);//下がる
40- MoveDirection downLeft = new MoveDirection(1, 1, false);
41- MoveDirection downRight = new MoveDirection(-1, 1, false);
42- MoveDirection right = new MoveDirection(-1, 0, false);
43- MoveDirection left = new MoveDirection(1, 0, false);
4436
45- //飛びききにはすぐ1歩動く方向は含めない。
46- //例えば香車は直進すると定義されるが、直進+一歩前進と重複して定義する。
47- MoveDirection straightUpper = new MoveDirection(0, -1, true);//前へ直進
48- MoveDirection straightUpperLeft = new MoveDirection(1, -1, false);
49- MoveDirection straightUpperRight = new MoveDirection(-1, -1, true);
50- MoveDirection straightDown = new MoveDirection(0, 1, false);
51- MoveDirection straightDownLeft = new MoveDirection(1, 1, false);
52- MoveDirection straightDownRight = new MoveDirection(-1, 1, false);
53- MoveDirection straightRight = new MoveDirection(-1, 0, false);
54- MoveDirection straightLeft = new MoveDirection(1, 0, false);
55-
56- MoveDirection upper2Left = new MoveDirection(1, -2, false);//桂馬飛び
57- MoveDirection upper2Right = new MoveDirection(-1, -2, true);//桂馬飛び
5837 }
5938 }
--- Quantum/QuantumShogi/QuantumShogi.Logic/PieceNumbersOfSide.cs (revision 81)
+++ Quantum/QuantumShogi/QuantumShogi.Logic/PieceNumbersOfSide.cs (revision 82)
@@ -5,11 +5,16 @@
55
66 namespace QuantumShogi.Logic
77 {
8- class PieceNumbersOfSide
8+ public class PieceNumbersOfSide
99 {
1010 Piece[] pieces;
1111 Piece[][] piecesOfDirection;
1212 int[] maxOfpieceDirection;
13- int[] maxOfpieceType;
13+ public int[] maxOfpieceType { get; }
14+ public PieceNumbersOfSide()
15+ {
16+ //歩,香,桂,銀,金,角,飛,玉の枚数を設定
17+ maxOfpieceType = new int[] { 9,2,2,2,2,1,1,1};
18+ }
1419 }
1520 }
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