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| 1 | +using System; | |
| 2 | +using System.Collections.Generic; | |
| 3 | +using System.Linq; | |
| 4 | +using System.Text; | |
| 5 | + | |
| 6 | +namespace QuantumShogi.Logic | |
| 7 | +{ | |
| 8 | + class Koma | |
| 9 | + { | |
| 10 | + public long value { get; set; } | |
| 11 | + | |
| 12 | + const long Promoted = 1 << 0; //なりごま | |
| 13 | + const long Pawn = 1 << 1;// 歩 | |
| 14 | + const long Lance = 1 << 2;// 香車 | |
| 15 | + const long Knight = 1 << 3;// 桂馬 | |
| 16 | + const long Silver = 1 << 4;// 銀 | |
| 17 | + const long Gold = 1 << 5;// 金 | |
| 18 | + const long Bishop = 1 << 6;// 角 | |
| 19 | + const long Rook = 1 << 7;// 飛 | |
| 20 | + const long King = 1 << 8;// 王 | |
| 21 | + const long Black = 1 << 9;// 現在先手の駒 | |
| 22 | + const long White = 1 << 10;// 現在後手の駒 | |
| 23 | + const long InitialBlack = 1 << 11;//初期局面先手の駒 | |
| 24 | + const long InitialWhite = 1 << 12;//初期局面後手の駒 | |
| 25 | + const long Wall = Black | White;//壁 | |
| 26 | + } | |
| 27 | +} |