Rev. | 日時 | 作者 | メッセージ |
---|---|---|---|
r5 | 2019-05-11 05:01:57 | ![]() |
- Mudança no banner |
r4 | 2019-05-10 03:41:41 | ![]() |
- Arquivos de recurso para o OSDN |
r3 | 2015-05-14 03:28:40 | ![]() |
Adição da pasta de branches |
r2 | 2015-05-14 03:28:25 | ![]() |
Adição da pasta de tags |
r1 | 2015-05-14 03:27:56 | ![]() |
Commit inicial com criação da pasta trunk |
Quake to Delphi Total Conversion Author: Jim Valavanis E-Mail: jimmyvalavanis@yahoo.gr Site : http://www.geocities.com/jimmyvalavanis/applications/delphiquake.html Special thanks to http://www.sibvrv.com/ for many fixes. This is free software. You can freely use and copy this software when you have done the following: a) Do not modify the software b) Do not make it for profit c) Do not modify this file General ------- Following the "Doom to Delphi Total Conversion", "Quake to Delphi Total Conversion" is the translation of the original C - source of the Game Quake to Delphi. Description ----------- This Application is a WIN32 port of the famous Quake game created by ID Software. History ------- Version 1.0.33 - (30/1/2008) ----------------------------------- Stable version of DelphiQuake based on fixed by http://www.sibvrv.com/. Version 0.1 - (22/1/2006) ----------------------------------- First public release. Version 0.01 - (21/11/2005) -------------------------- Finished Quake to Delphi initial Conversion. Version 0.0 - (3/11/2005) -------------------------- Started Quake to Delphi initial Conversion. Requirements Windows operating system with DirectX 7.0 and OpenGL support. Minimum Pentium, 32 MB RAM. For optimum performance a faster prossessor and AGP graphics adapter.