RoleVoteTarget::REVERSE_ASSASSIN
@@ -72,6 +72,7 @@ | ||
72 | 72 | const BARRIER_WIZARD = 'barrier_wizard'; |
73 | 73 | const ESCAPER = 'escaper'; |
74 | 74 | const ANTI_VOODOO = 'anti_voodoo'; |
75 | + const REVERSE_ASSASSIN = 'reverse_assassin'; | |
75 | 76 | } |
76 | 77 | |
77 | 78 | //-- 定数リスト (Role/Vote/Success) --// |
@@ -858,7 +858,8 @@ | ||
858 | 858 | RoleVoteTarget::DUMMY_GUARD, |
859 | 859 | RoleVoteTarget::BARRIER_WIZARD, |
860 | 860 | RoleVoteTarget::ESCAPER, 'sacrifice', |
861 | - RoleVoteTarget::ANTI_VOODOO, 'reverse_assassin', | |
861 | + RoleVoteTarget::REVERSE_ASSASSIN, | |
862 | + RoleVoteTarget::ANTI_VOODOO, | |
862 | 863 | RoleVoteSuccess::TRAPPED, |
863 | 864 | RoleVoteSuccess::FROSTBITE, |
864 | 865 | RoleVoteSuccess::POSSESSED, |
@@ -1116,9 +1117,11 @@ | ||
1116 | 1117 | $role = 'reverse_assassin'; |
1117 | 1118 | $name = 'reverse'; |
1118 | 1119 | RoleManager::Stack()->Init($name); //反魂対象リスト |
1119 | - if (RoleManager::Stack()->Exists($role)) RoleLoader::Load($role)->AssassinKill(); | |
1120 | + if (RoleManager::Stack()->Exists(RoleVoteTarget::REVERSE_ASSASSIN)) { | |
1121 | + RoleLoader::Load($role)->AssassinKill(); | |
1122 | + } | |
1120 | 1123 | //RoleManager::Stack()->p($name, "◆Target [{$name}]"); |
1121 | - RoleManager::Stack()->Clear($role); | |
1124 | + RoleManager::Stack()->Clear(RoleVoteTarget::REVERSE_ASSASSIN); | |
1122 | 1125 | } |
1123 | 1126 | |
1124 | 1127 | //凍傷処理 |