フォーラム: グラフィックカード動作報告 (スレッド #34406)

動作○ Win7 64bit GeForce GTX 660M (2013-08-16 12:24 by 匿名 #69968)

Javie:0.5.13
OS:Windows 7 Home Premium SP1(64bit)
CPU:Core i7-3610QM 2.3GHz
MEM:8GB(認識7.9GB)
GPU:GeForce GTX 660M (NVIDIA Optimus)
GPUドライバ:295.93
Java:JDK 1.7.0_21

NVIDIA OptimusノートではdGPUで動かないかもしれないと懸念していましたが、無事起動しました。
但し、「NVIDIAコントロールパネル」から、以下の設定を適用しておく必要があります。

「3D設定」→「3D設定の管理」から、「グローバル設定」「プログラム設定」共に「高パフォーマンスNVIDIAプロセッサ」を選択し、
「適用」を押してから、Javieを起動します。
これで、JavieにdGPU適用されますが、排熱管理には十分注意して下さい。

iGPUでは使えなかった機能がほぼ使えるようになり、素材の読み出し速度さえマトモならコマ落ちも殆どなく、概ねリアルタイムでプレビュー出来ます。

Consoleは以下の通り

1040 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor - Max Heap Size: 1886519296
1040 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor - Physical Memory Size: 8487546880
2530 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor -

***** OpenGL Report *****
Vendor: NVIDIA
Driver Version: Unknown

GL_RENDERER: GeForce GTX 660M/PCIe/SSE2
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.1.0
GL_SHADING_LANGUAGE_VERSION: 4.10 NVIDIA via Cg compiler

Extensions:
GL_AMD_seamless_cubemap_per_texture
GL_ARB_ES2_compatibility
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NV_alpha_test
GL_NV_bindless_texture
GL_NV_blend_minmax
GL_NV_blend_square
GL_NV_complex_primitives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_OES_depth24
GL_OES_depth32
GL_OES_depth_texture
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control

Max Values:
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
GL_MAX_ATTRIB_STACK_DEPTH: 16
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
GL_MAX_CLIP_DISTANCES: 8
GL_MAX_CLIP_PLANES: 8
GL_MAX_COLOR_ATTACHMENTS: 8
GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2
GL_MAX_COLOR_TEXTURE_SAMPLES: 32
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 198656
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 198656
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT: 16
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 160
GL_MAX_COMBINED_UNIFORM_BLOCKS: 60
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 200704
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
GL_MAX_DRAW_BUFFERS: 8
GL_MAX_DRAW_BUFFERS_ATI: 8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
GL_MAX_ELEMENTS_INDICES: 1048576
GL_MAX_ELEMENTS_VERTICES: 1048576
GL_MAX_EVAL_ORDER: 8
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 12
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1
GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048
GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 12
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024
GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124
GL_MAX_IMAGE_SAMPLES_EXT: 32
GL_MAX_IMAGE_UNITS_EXT: 8
GL_MAX_INTEGER_SAMPLES: 1
GL_MAX_LIGHTS: 8
GL_MAX_LIST_NESTING: 64
GL_MAX_MODELVIEW_STACK_DEPTH: 32
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 9
GL_MAX_NAME_STACK_DEPTH: 128
GL_MAX_PIXEL_MAP_TABLE: 65536
GL_MAX_PROGRAM_MATRICES_ARB: 8
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 12
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384
GL_MAX_PROGRAM_TEXEL_OFFSET: 7
GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31
GL_MAX_PROJECTION_STACK_DEPTH: 4
GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: 16384
GL_MAX_RENDERBUFFER_SIZE: 16384
GL_MAX_SAMPLES: 32
GL_MAX_SAMPLE_MASK_WORDS: 2
GL_MAX_SAMPLE_MASK_WORDS_NV: 2
GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1
GL_MAX_SHININESS_NV: 128
GL_MAX_SPOT_EXPONENT_NV: 128
GL_MAX_SUBROUTINES: 1024
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024
GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
GL_MAX_TEXTURE_COORDS: 8
GL_MAX_TEXTURE_COORDS_ARB: 8
GL_MAX_TEXTURE_IMAGE_UNITS: 32
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32
GL_MAX_TEXTURE_LOD_BIAS: 15
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_STACK_DEPTH: 10
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
GL_MAX_UNIFORM_BLOCK_SIZE: 65536
GL_MAX_UNIFORM_BUFFER_BINDINGS: 60
GL_MAX_VARYING_COMPONENTS: 124
GL_MAX_VARYING_FLOATS: 124
GL_MAX_VARYING_VECTORS: 31
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575
GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_VERTEX_ATTRIBS_ARB: 16
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 12
GL_MAX_VERTEX_STREAMS: 4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
GL_MAX_VERTEX_UNIFORM_BLOCKS: 12
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124
GL_MAX_VIEWPORTS: 16
GL_MAX_VIEWPORT_DIMS: 16384 x 16384
***** End of OpenGL Report *****

3290 [main] INFO ch.kuramo.javie.app.Initializer - loading JaviePlugin: Javie Effects [null]

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