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動作○:Win7 Ultimate 64-bit SP1,GeForce 9800 GT
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グラフィックカード動作報告
(スレッド #30028)
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動作○:Win7 Ultimate 64-bit SP1,GeForce 9800 GT (2011-08-05 00:55 by
UM
#58924)
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チケットに引用
動作○
Javie:0.5.9
OS:Win7 Ultimate 64-bit SP1
CPU:Core i5 2500K 3.3GHz
MEM:12GBDDR3@665MHz
GPU::GeForce 9800 GT(512MB)
GPUドライバ:8.17.12.7533
Java:JDK1.6.0_26(64bit)
881 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor - Max Heap Size: 2859597824
883 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor - Physical Memory Size: 12866764800
1765 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor -
***** OpenGL Report *****
Vendor: NVIDIA
Driver Version: Unknown
GL_RENDERER: GeForce 9800 GT/PCI/SSE2
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 3.3.0
GL_SHADING_LANGUAGE_VERSION: 3.30 NVIDIA via Cg compiler
Extensions:
GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shading_language_include
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_timer_query
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NV_alpha_test
GL_NV_blend_minmax
GL_NV_blend_square
GL_NV_complex_primitives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_OES_depth24
GL_OES_depth32
GL_OES_depth_texture
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
Max Values:
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_ARRAY_TEXTURE_LAYERS: 512
GL_MAX_ATTRIB_STACK_DEPTH: 16
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
GL_MAX_CLIP_DISTANCES: 8
GL_MAX_CLIP_PLANES: 8
GL_MAX_COLOR_ATTACHMENTS: 8
GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2
GL_MAX_COLOR_TEXTURE_SAMPLES: 16
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 198656
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 198656
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96
GL_MAX_COMBINED_UNIFORM_BLOCKS: 36
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 200704
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
GL_MAX_DEPTH_TEXTURE_SAMPLES: 16
GL_MAX_DRAW_BUFFERS: 8
GL_MAX_DRAW_BUFFERS_ATI: 8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
GL_MAX_ELEMENTS_INDICES: 1048576
GL_MAX_ELEMENTS_VERTICES: 1048576
GL_MAX_EVAL_ORDER: 8
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 12
GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048
GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 12
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024
GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124
GL_MAX_INTEGER_SAMPLES: 1
GL_MAX_LIGHTS: 8
GL_MAX_LIST_NESTING: 64
GL_MAX_MODELVIEW_STACK_DEPTH: 32
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 7
GL_MAX_NAME_STACK_DEPTH: 128
GL_MAX_PIXEL_MAP_TABLE: 65536
GL_MAX_PROGRAM_MATRICES_ARB: 8
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 12
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384
GL_MAX_PROGRAM_TEXEL_OFFSET: 7
GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7
GL_MAX_PROJECTION_STACK_DEPTH: 4
GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: 8192
GL_MAX_RENDERBUFFER_SIZE: 8192
GL_MAX_SAMPLES: 16
GL_MAX_SAMPLE_MASK_WORDS: 1
GL_MAX_SAMPLE_MASK_WORDS_NV: 1
GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1
GL_MAX_SHININESS_NV: 128
GL_MAX_SPOT_EXPONENT_NV: 128
GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
GL_MAX_TEXTURE_COORDS: 8
GL_MAX_TEXTURE_COORDS_ARB: 8
GL_MAX_TEXTURE_IMAGE_UNITS: 32
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32
GL_MAX_TEXTURE_LOD_BIAS: 15
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_STACK_DEPTH: 10
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 64
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
GL_MAX_UNIFORM_BLOCK_SIZE: 65536
GL_MAX_UNIFORM_BUFFER_BINDINGS: 36
GL_MAX_VARYING_COMPONENTS: 60
GL_MAX_VARYING_FLOATS: 60
GL_MAX_VARYING_VECTORS: 15
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575
GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_VERTEX_ATTRIBS_ARB: 16
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 12
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
GL_MAX_VERTEX_UNIFORM_BLOCKS: 12
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 60
GL_MAX_VIEWPORTS: 16
GL_MAX_VIEWPORT_DIMS: 8192 x 8192
***** End of OpenGL Report *****
2222 [main] INFO ch.kuramo.javie.app.Initializer - loading JaviePlugin: Javie Effects [null]
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メッセージ #58924 への返信 > 動作○ > Javie:0.5.9 > OS:Win7 Ultimate 64-bit SP1 > CPU:Core i5 2500K 3.3GHz > MEM:12GBDDR3@665MHz > GPU::GeForce 9800 GT(512MB) > GPUドライバ:8.17.12.7533 > Java:JDK1.6.0_26(64bit) > > > > 881 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor - Max Heap Size: 2859597824 > 883 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor - Physical Memory Size: 12866764800 > 1765 [main] INFO ch.kuramo.javie.app.ApplicationWorkbenchAdvisor - > > ***** OpenGL Report ***** > Vendor: NVIDIA > Driver Version: Unknown > > GL_RENDERER: GeForce 9800 GT/PCI/SSE2 > GL_VENDOR: NVIDIA Corporation > GL_VERSION: 3.3.0 > GL_SHADING_LANGUAGE_VERSION: 3.30 NVIDIA via Cg compiler > > Extensions: > GL_ARB_ES2_compatibility > GL_ARB_blend_func_extended > GL_ARB_color_buffer_float > GL_ARB_compatibility > GL_ARB_copy_buffer > GL_ARB_depth_buffer_float > GL_ARB_depth_clamp > GL_ARB_depth_texture > GL_ARB_draw_buffers > GL_ARB_draw_elements_base_vertex > GL_ARB_draw_instanced > GL_ARB_explicit_attrib_location > GL_ARB_fragment_coord_conventions > GL_ARB_fragment_program > GL_ARB_fragment_program_shadow > GL_ARB_fragment_shader > GL_ARB_framebuffer_object > GL_ARB_framebuffer_sRGB > GL_ARB_geometry_shader4 > GL_ARB_get_program_binary > GL_ARB_half_float_pixel > GL_ARB_half_float_vertex > GL_ARB_imaging > GL_ARB_instanced_arrays > GL_ARB_map_buffer_range > GL_ARB_multisample > GL_ARB_multitexture > GL_ARB_occlusion_query > GL_ARB_occlusion_query2 > GL_ARB_pixel_buffer_object > GL_ARB_point_parameters > GL_ARB_point_sprite > GL_ARB_provoking_vertex > GL_ARB_robustness > GL_ARB_sampler_objects > GL_ARB_seamless_cube_map > GL_ARB_separate_shader_objects > GL_ARB_shader_bit_encoding > GL_ARB_shader_objects > GL_ARB_shading_language_100 > GL_ARB_shading_language_include > GL_ARB_shadow > GL_ARB_sync > GL_ARB_texture_border_clamp > GL_ARB_texture_buffer_object > GL_ARB_texture_compression > GL_ARB_texture_compression_rgtc > GL_ARB_texture_cube_map > GL_ARB_texture_env_add > GL_ARB_texture_env_combine > GL_ARB_texture_env_crossbar > GL_ARB_texture_env_dot3 > GL_ARB_texture_float > GL_ARB_texture_mirrored_repeat > GL_ARB_texture_multisample > GL_ARB_texture_non_power_of_two > GL_ARB_texture_rectangle > GL_ARB_texture_rg > GL_ARB_texture_rgb10_a2ui > GL_ARB_texture_swizzle > GL_ARB_timer_query > GL_ARB_transpose_matrix > GL_ARB_uniform_buffer_object > GL_ARB_vertex_array_bgra > GL_ARB_vertex_array_object > GL_ARB_vertex_buffer_object > GL_ARB_vertex_program > GL_ARB_vertex_shader > GL_ARB_vertex_type_2_10_10_10_rev > GL_ARB_viewport_array > GL_ARB_window_pos > GL_ATI_draw_buffers > GL_ATI_texture_float > GL_ATI_texture_mirror_once > GL_EXTX_framebuffer_mixed_formats > GL_EXT_Cg_shader > GL_EXT_abgr > GL_EXT_bgra > GL_EXT_bindable_uniform > GL_EXT_blend_color > GL_EXT_blend_equation_separate > GL_EXT_blend_func_separate > GL_EXT_blend_minmax > GL_EXT_blend_subtract > GL_EXT_compiled_vertex_array > GL_EXT_depth_bounds_test > GL_EXT_direct_state_access > GL_EXT_draw_buffers2 > GL_EXT_draw_instanced > GL_EXT_draw_range_elements > GL_EXT_fog_coord > GL_EXT_framebuffer_blit > GL_EXT_framebuffer_multisample > GL_EXT_framebuffer_object > GL_EXT_framebuffer_sRGB > GL_EXT_geometry_shader4 > GL_EXT_gpu_program_parameters > GL_EXT_gpu_shader4 > GL_EXT_multi_draw_arrays > GL_EXT_packed_depth_stencil > GL_EXT_packed_float > GL_EXT_packed_pixels > GL_EXT_pixel_buffer_object > GL_EXT_point_parameters > GL_EXT_provoking_vertex > GL_EXT_rescale_normal > GL_EXT_secondary_color > GL_EXT_separate_shader_objects > GL_EXT_separate_specular_color > GL_EXT_shadow_funcs > GL_EXT_stencil_two_side > GL_EXT_stencil_wrap > GL_EXT_texture3D > GL_EXT_texture_array > GL_EXT_texture_buffer_object > GL_EXT_texture_compression_dxt1 > GL_EXT_texture_compression_latc > GL_EXT_texture_compression_rgtc > GL_EXT_texture_compression_s3tc > GL_EXT_texture_cube_map > GL_EXT_texture_edge_clamp > GL_EXT_texture_env_add > GL_EXT_texture_env_combine > GL_EXT_texture_env_dot3 > GL_EXT_texture_filter_anisotropic > GL_EXT_texture_format_BGRA8888 > GL_EXT_texture_integer > GL_EXT_texture_lod > GL_EXT_texture_lod_bias > GL_EXT_texture_mirror_clamp > GL_EXT_texture_object > GL_EXT_texture_sRGB > GL_EXT_texture_shared_exponent > GL_EXT_texture_swizzle > GL_EXT_texture_type_2_10_10_10_REV > GL_EXT_timer_query > GL_EXT_vertex_array > GL_EXT_vertex_array_bgra > GL_IBM_rasterpos_clip > GL_IBM_texture_mirrored_repeat > GL_KTX_buffer_region > GL_NVX_conditional_render > GL_NVX_gpu_memory_info > GL_NV_alpha_test > GL_NV_blend_minmax > GL_NV_blend_square > GL_NV_complex_primitives > GL_NV_conditional_render > GL_NV_copy_depth_to_color > GL_NV_copy_image > GL_NV_depth_buffer_float > GL_NV_depth_clamp > GL_NV_explicit_multisample > GL_NV_fbo_color_attachments > GL_NV_fence > GL_NV_float_buffer > GL_NV_fog_distance > GL_NV_fragdepth > GL_NV_fragment_program > GL_NV_fragment_program2 > GL_NV_fragment_program_option > GL_NV_framebuffer_multisample_coverage > GL_NV_geometry_shader4 > GL_NV_gpu_program4 > GL_NV_half_float > GL_NV_light_max_exponent > GL_NV_multisample_coverage > GL_NV_multisample_filter_hint > GL_NV_occlusion_query > GL_NV_packed_depth_stencil > GL_NV_parameter_buffer_object > GL_NV_parameter_buffer_object2 > GL_NV_path_rendering > GL_NV_pixel_data_range > GL_NV_point_sprite > GL_NV_primitive_restart > GL_NV_register_combiners > GL_NV_register_combiners2 > GL_NV_shader_buffer_load > GL_NV_texgen_reflection > GL_NV_texture_barrier > GL_NV_texture_compression_vtc > GL_NV_texture_env_combine4 > GL_NV_texture_expand_normal > GL_NV_texture_lod_clamp > GL_NV_texture_multisample > GL_NV_texture_rectangle > GL_NV_texture_shader > GL_NV_texture_shader2 > GL_NV_texture_shader3 > GL_NV_transform_feedback > GL_NV_vertex_array_range > GL_NV_vertex_array_range2 > GL_NV_vertex_buffer_unified_memory > GL_NV_vertex_program > GL_NV_vertex_program1_1 > GL_NV_vertex_program2 > GL_NV_vertex_program2_option > GL_NV_vertex_program3 > GL_OES_depth24 > GL_OES_depth32 > GL_OES_depth_texture > GL_OES_element_index_uint > GL_OES_fbo_render_mipmap > GL_OES_get_program_binary > GL_OES_mapbuffer > GL_OES_packed_depth_stencil > GL_OES_rgb8_rgba8 > GL_OES_standard_derivatives > GL_OES_texture_3D > GL_OES_texture_float > GL_OES_texture_float_linear > GL_OES_texture_half_float > GL_OES_texture_half_float_linear > GL_OES_texture_npot > GL_OES_vertex_array_object > GL_OES_vertex_half_float > GL_S3_s3tc > GL_SGIS_generate_mipmap > GL_SGIS_texture_lod > GL_SGIX_depth_texture > GL_SGIX_shadow > GL_SUN_slice_accum > GL_WIN_swap_hint > WGL_EXT_swap_control > > Max Values: > GL_MAX_3D_TEXTURE_SIZE: 2048 > GL_MAX_ARRAY_TEXTURE_LAYERS: 512 > GL_MAX_ATTRIB_STACK_DEPTH: 16 > GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 > GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16 > GL_MAX_CLIP_DISTANCES: 8 > GL_MAX_CLIP_PLANES: 8 > GL_MAX_COLOR_ATTACHMENTS: 8 > GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 > GL_MAX_COLOR_TEXTURE_SAMPLES: 16 > GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 198656 > GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 198656 > GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96 > GL_MAX_COMBINED_UNIFORM_BLOCKS: 36 > GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 200704 > GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192 > GL_MAX_DEPTH_TEXTURE_SAMPLES: 16 > GL_MAX_DRAW_BUFFERS: 8 > GL_MAX_DRAW_BUFFERS_ATI: 8 > GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 > GL_MAX_ELEMENTS_INDICES: 1048576 > GL_MAX_ELEMENTS_VERTICES: 1048576 > GL_MAX_EVAL_ORDER: 8 > GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 12 > GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12 > GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 > GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 > GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 12 > GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 > GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 > GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 > GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 > GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12 > GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 > GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 > GL_MAX_INTEGER_SAMPLES: 1 > GL_MAX_LIGHTS: 8 > GL_MAX_LIST_NESTING: 64 > GL_MAX_MODELVIEW_STACK_DEPTH: 32 > GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 7 > GL_MAX_NAME_STACK_DEPTH: 128 > GL_MAX_PIXEL_MAP_TABLE: 65536 > GL_MAX_PROGRAM_MATRICES_ARB: 8 > GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 > GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 12 > GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 > GL_MAX_PROGRAM_TEXEL_OFFSET: 7 > GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 > GL_MAX_PROJECTION_STACK_DEPTH: 4 > GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192 > GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: 8192 > GL_MAX_RENDERBUFFER_SIZE: 8192 > GL_MAX_SAMPLES: 16 > GL_MAX_SAMPLE_MASK_WORDS: 1 > GL_MAX_SAMPLE_MASK_WORDS_NV: 1 > GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 > GL_MAX_SHININESS_NV: 128 > GL_MAX_SPOT_EXPONENT_NV: 128 > GL_MAX_TEXTURE_BUFFER_SIZE: 134217728 > GL_MAX_TEXTURE_COORDS: 8 > GL_MAX_TEXTURE_COORDS_ARB: 8 > GL_MAX_TEXTURE_IMAGE_UNITS: 32 > GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 > GL_MAX_TEXTURE_LOD_BIAS: 15 > GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16 > GL_MAX_TEXTURE_SIZE: 8192 > GL_MAX_TEXTURE_STACK_DEPTH: 10 > GL_MAX_TEXTURE_UNITS: 4 > GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 64 > GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4 > GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4 > GL_MAX_UNIFORM_BLOCK_SIZE: 65536 > GL_MAX_UNIFORM_BUFFER_BINDINGS: 36 > GL_MAX_VARYING_COMPONENTS: 60 > GL_MAX_VARYING_FLOATS: 60 > GL_MAX_VARYING_VECTORS: 15 > GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 > GL_MAX_VERTEX_ATTRIBS: 16 > GL_MAX_VERTEX_ATTRIBS_ARB: 16 > GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 12 > GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 > GL_MAX_VERTEX_UNIFORM_BLOCKS: 12 > GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 > GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 > GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 60 > GL_MAX_VIEWPORTS: 16 > GL_MAX_VIEWPORT_DIMS: 8192 x 8192 > ***** End of OpenGL Report ***** > > 2222 [main] INFO ch.kuramo.javie.app.Initializer - loading JaviePlugin: Javie Effects [null] >
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