リビジョン | 5fa23fd0534aa5b8657cb1bec4462795d0b0a669 (tree) |
---|---|
日時 | 2020-02-24 21:12:52 |
作者 | Hourier <hourier@user...> |
コミッター | Hourier |
[Refactor] #39962 files.c からpermanent-resistances.c/h を分離 / Separated permanent-resistances.c/h from files.c
@@ -213,6 +213,7 @@ | ||
213 | 213 | <ClCompile Include="..\..\src\player-sex.c" /> |
214 | 214 | <ClCompile Include="..\..\src\player-skill.c" /> |
215 | 215 | <ClCompile Include="..\..\src\player-status.c" /> |
216 | + <ClCompile Include="..\..\src\player\permanent-resistances.c" /> | |
216 | 217 | <ClCompile Include="..\..\src\quest.c" /> |
217 | 218 | <ClCompile Include="..\..\src\realm-craft.c" /> |
218 | 219 | <ClCompile Include="..\..\src\realm-crusade.c" /> |
@@ -325,6 +326,7 @@ | ||
325 | 326 | <ClInclude Include="..\..\src\monster-dist-offsets.h" /> |
326 | 327 | <ClInclude Include="..\..\src\object-flavor.h" /> |
327 | 328 | <ClInclude Include="..\..\src\player-inventory.h" /> |
329 | + <ClInclude Include="..\..\src\player\permanent-resistances.h" /> | |
328 | 330 | <ClInclude Include="..\..\src\signal-handlers.h" /> |
329 | 331 | <ClInclude Include="..\..\src\uid-checker.h" /> |
330 | 332 | <ClInclude Include="..\..\src\view\display-util.h" /> |
@@ -424,6 +424,9 @@ | ||
424 | 424 | <ClCompile Include="..\..\src\character-dump.c"> |
425 | 425 | <Filter>io</Filter> |
426 | 426 | </ClCompile> |
427 | + <ClCompile Include="..\..\src\player\permanent-resistances.c"> | |
428 | + <Filter>player</Filter> | |
429 | + </ClCompile> | |
427 | 430 | </ItemGroup> |
428 | 431 | <ItemGroup> |
429 | 432 | <ClInclude Include="..\..\src\gamevalue.h" /> |
@@ -830,6 +833,9 @@ | ||
830 | 833 | <ClInclude Include="..\..\src\character-dump.h"> |
831 | 834 | <Filter>io</Filter> |
832 | 835 | </ClInclude> |
836 | + <ClInclude Include="..\..\src\player\permanent-resistances.h"> | |
837 | + <Filter>player</Filter> | |
838 | + </ClInclude> | |
833 | 839 | </ItemGroup> |
834 | 840 | <ItemGroup> |
835 | 841 | <None Include="..\..\src\wall.bmp" /> |
@@ -18,6 +18,7 @@ | ||
18 | 18 | #include "view/display-util.h" |
19 | 19 | #include "view/status-first-page.h" |
20 | 20 | #include "uid-checker.h" |
21 | +#include "player/permanent-resistances.h" | |
21 | 22 | #include "files.h" |
22 | 23 | #include "core.h" |
23 | 24 |
@@ -1211,459 +1212,6 @@ static void display_player_middle(player_type *creature_ptr) | ||
1211 | 1212 | |
1212 | 1213 | |
1213 | 1214 | /*! |
1214 | - * @brief プレイヤーの職業、種族に応じた耐性フラグを返す | |
1215 | - * Prints ratings on certain abilities | |
1216 | - * @param creature_ptr 参照元クリーチャーポインタ | |
1217 | - * @param flgs フラグを保管する配列 | |
1218 | - * @return なし | |
1219 | - * @details | |
1220 | - * Obtain the "flags" for the player as if he was an item | |
1221 | - * @todo | |
1222 | - * xtra1.c周りと多重実装になっているのを何とかする | |
1223 | - */ | |
1224 | -static void player_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE]) | |
1225 | -{ | |
1226 | - for (int i = 0; i < TR_FLAG_SIZE; i++) | |
1227 | - flgs[i] = 0L; | |
1228 | - | |
1229 | - switch (creature_ptr->pclass) | |
1230 | - { | |
1231 | - case CLASS_WARRIOR: | |
1232 | - if (creature_ptr->lev > 44) | |
1233 | - add_flag(flgs, TR_REGEN); | |
1234 | - case CLASS_SAMURAI: | |
1235 | - if (creature_ptr->lev > 29) | |
1236 | - add_flag(flgs, TR_RES_FEAR); | |
1237 | - break; | |
1238 | - case CLASS_PALADIN: | |
1239 | - if (creature_ptr->lev > 39) | |
1240 | - add_flag(flgs, TR_RES_FEAR); | |
1241 | - break; | |
1242 | - case CLASS_CHAOS_WARRIOR: | |
1243 | - if (creature_ptr->lev > 29) | |
1244 | - add_flag(flgs, TR_RES_CHAOS); | |
1245 | - if (creature_ptr->lev > 39) | |
1246 | - add_flag(flgs, TR_RES_FEAR); | |
1247 | - break; | |
1248 | - case CLASS_MONK: | |
1249 | - case CLASS_FORCETRAINER: | |
1250 | - if ((creature_ptr->lev > 9) && !heavy_armor(creature_ptr)) | |
1251 | - add_flag(flgs, TR_SPEED); | |
1252 | - if ((creature_ptr->lev > 24) && !heavy_armor(creature_ptr)) | |
1253 | - add_flag(flgs, TR_FREE_ACT); | |
1254 | - break; | |
1255 | - case CLASS_NINJA: | |
1256 | - if (heavy_armor(creature_ptr)) | |
1257 | - add_flag(flgs, TR_SPEED); | |
1258 | - else | |
1259 | - { | |
1260 | - if ((!creature_ptr->inventory_list[INVEN_RARM].k_idx || creature_ptr->migite) && | |
1261 | - (!creature_ptr->inventory_list[INVEN_LARM].k_idx || creature_ptr->hidarite)) | |
1262 | - add_flag(flgs, TR_SPEED); | |
1263 | - if (creature_ptr->lev > 24) | |
1264 | - add_flag(flgs, TR_FREE_ACT); | |
1265 | - } | |
1266 | - | |
1267 | - add_flag(flgs, TR_SLOW_DIGEST); | |
1268 | - add_flag(flgs, TR_RES_FEAR); | |
1269 | - if (creature_ptr->lev > 19) add_flag(flgs, TR_RES_POIS); | |
1270 | - if (creature_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX); | |
1271 | - if (creature_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS); | |
1272 | - break; | |
1273 | - case CLASS_MINDCRAFTER: | |
1274 | - if (creature_ptr->lev > 9) | |
1275 | - add_flag(flgs, TR_RES_FEAR); | |
1276 | - if (creature_ptr->lev > 19) | |
1277 | - add_flag(flgs, TR_SUST_WIS); | |
1278 | - if (creature_ptr->lev > 29) | |
1279 | - add_flag(flgs, TR_RES_CONF); | |
1280 | - if (creature_ptr->lev > 39) | |
1281 | - add_flag(flgs, TR_TELEPATHY); | |
1282 | - break; | |
1283 | - case CLASS_BARD: | |
1284 | - add_flag(flgs, TR_RES_SOUND); | |
1285 | - break; | |
1286 | - case CLASS_BERSERKER: | |
1287 | - add_flag(flgs, TR_SUST_STR); | |
1288 | - add_flag(flgs, TR_SUST_DEX); | |
1289 | - add_flag(flgs, TR_SUST_CON); | |
1290 | - add_flag(flgs, TR_REGEN); | |
1291 | - add_flag(flgs, TR_FREE_ACT); | |
1292 | - add_flag(flgs, TR_SPEED); | |
1293 | - if (creature_ptr->lev > 39) add_flag(flgs, TR_REFLECT); | |
1294 | - break; | |
1295 | - case CLASS_MIRROR_MASTER: | |
1296 | - if (creature_ptr->lev > 39)add_flag(flgs, TR_REFLECT); | |
1297 | - break; | |
1298 | - default: | |
1299 | - break; | |
1300 | - } | |
1301 | - | |
1302 | - /* Races */ | |
1303 | - if (creature_ptr->mimic_form) | |
1304 | - { | |
1305 | - switch (creature_ptr->mimic_form) | |
1306 | - { | |
1307 | - case MIMIC_DEMON: | |
1308 | - add_flag(flgs, TR_HOLD_EXP); | |
1309 | - add_flag(flgs, TR_RES_CHAOS); | |
1310 | - add_flag(flgs, TR_RES_NETHER); | |
1311 | - add_flag(flgs, TR_RES_FIRE); | |
1312 | - add_flag(flgs, TR_SEE_INVIS); | |
1313 | - add_flag(flgs, TR_SPEED); | |
1314 | - break; | |
1315 | - case MIMIC_DEMON_LORD: | |
1316 | - add_flag(flgs, TR_HOLD_EXP); | |
1317 | - add_flag(flgs, TR_RES_CHAOS); | |
1318 | - add_flag(flgs, TR_RES_NETHER); | |
1319 | - add_flag(flgs, TR_RES_FIRE); | |
1320 | - add_flag(flgs, TR_RES_COLD); | |
1321 | - add_flag(flgs, TR_RES_ELEC); | |
1322 | - add_flag(flgs, TR_RES_ACID); | |
1323 | - add_flag(flgs, TR_RES_POIS); | |
1324 | - add_flag(flgs, TR_RES_CONF); | |
1325 | - add_flag(flgs, TR_RES_DISEN); | |
1326 | - add_flag(flgs, TR_RES_NEXUS); | |
1327 | - add_flag(flgs, TR_RES_FEAR); | |
1328 | - add_flag(flgs, TR_IM_FIRE); | |
1329 | - add_flag(flgs, TR_SH_FIRE); | |
1330 | - add_flag(flgs, TR_SEE_INVIS); | |
1331 | - add_flag(flgs, TR_TELEPATHY); | |
1332 | - add_flag(flgs, TR_LEVITATION); | |
1333 | - add_flag(flgs, TR_SPEED); | |
1334 | - break; | |
1335 | - case MIMIC_VAMPIRE: | |
1336 | - add_flag(flgs, TR_HOLD_EXP); | |
1337 | - add_flag(flgs, TR_RES_DARK); | |
1338 | - add_flag(flgs, TR_RES_NETHER); | |
1339 | - if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1); | |
1340 | - add_flag(flgs, TR_RES_POIS); | |
1341 | - add_flag(flgs, TR_RES_COLD); | |
1342 | - add_flag(flgs, TR_SEE_INVIS); | |
1343 | - add_flag(flgs, TR_SPEED); | |
1344 | - break; | |
1345 | - } | |
1346 | - } | |
1347 | - else | |
1348 | - { | |
1349 | - switch (creature_ptr->prace) | |
1350 | - { | |
1351 | - case RACE_ELF: | |
1352 | - add_flag(flgs, TR_RES_LITE); | |
1353 | - break; | |
1354 | - case RACE_HOBBIT: | |
1355 | - add_flag(flgs, TR_HOLD_EXP); | |
1356 | - break; | |
1357 | - case RACE_GNOME: | |
1358 | - add_flag(flgs, TR_FREE_ACT); | |
1359 | - break; | |
1360 | - case RACE_DWARF: | |
1361 | - add_flag(flgs, TR_RES_BLIND); | |
1362 | - break; | |
1363 | - case RACE_HALF_ORC: | |
1364 | - add_flag(flgs, TR_RES_DARK); | |
1365 | - break; | |
1366 | - case RACE_HALF_TROLL: | |
1367 | - add_flag(flgs, TR_SUST_STR); | |
1368 | - if (creature_ptr->lev <= 14) break; | |
1369 | - | |
1370 | - add_flag(flgs, TR_REGEN); | |
1371 | - if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_BERSERKER)) | |
1372 | - { | |
1373 | - add_flag(flgs, TR_SLOW_DIGEST); | |
1374 | - /* | |
1375 | - * Let's not make Regeneration a disadvantage | |
1376 | - * for the poor warriors who can never learn | |
1377 | - * a spell that satisfies hunger (actually | |
1378 | - * neither can rogues, but half-trolls are not | |
1379 | - * supposed to play rogues) | |
1380 | - */ | |
1381 | - } | |
1382 | - | |
1383 | - break; | |
1384 | - case RACE_AMBERITE: | |
1385 | - add_flag(flgs, TR_SUST_CON); | |
1386 | - add_flag(flgs, TR_REGEN); | |
1387 | - break; | |
1388 | - case RACE_HIGH_ELF: | |
1389 | - add_flag(flgs, TR_RES_LITE); | |
1390 | - add_flag(flgs, TR_SEE_INVIS); | |
1391 | - break; | |
1392 | - case RACE_BARBARIAN: | |
1393 | - add_flag(flgs, TR_RES_FEAR); | |
1394 | - break; | |
1395 | - case RACE_HALF_OGRE: | |
1396 | - add_flag(flgs, TR_SUST_STR); | |
1397 | - add_flag(flgs, TR_RES_DARK); | |
1398 | - break; | |
1399 | - case RACE_HALF_GIANT: | |
1400 | - add_flag(flgs, TR_RES_SHARDS); | |
1401 | - add_flag(flgs, TR_SUST_STR); | |
1402 | - break; | |
1403 | - case RACE_HALF_TITAN: | |
1404 | - add_flag(flgs, TR_RES_CHAOS); | |
1405 | - break; | |
1406 | - case RACE_CYCLOPS: | |
1407 | - add_flag(flgs, TR_RES_SOUND); | |
1408 | - break; | |
1409 | - case RACE_YEEK: | |
1410 | - add_flag(flgs, TR_RES_ACID); | |
1411 | - if (creature_ptr->lev > 19) | |
1412 | - add_flag(flgs, TR_IM_ACID); | |
1413 | - break; | |
1414 | - case RACE_KLACKON: | |
1415 | - add_flag(flgs, TR_RES_CONF); | |
1416 | - add_flag(flgs, TR_RES_ACID); | |
1417 | - if (creature_ptr->lev > 9) | |
1418 | - add_flag(flgs, TR_SPEED); | |
1419 | - break; | |
1420 | - case RACE_KOBOLD: | |
1421 | - add_flag(flgs, TR_RES_POIS); | |
1422 | - break; | |
1423 | - case RACE_NIBELUNG: | |
1424 | - add_flag(flgs, TR_RES_DISEN); | |
1425 | - add_flag(flgs, TR_RES_DARK); | |
1426 | - break; | |
1427 | - case RACE_DARK_ELF: | |
1428 | - add_flag(flgs, TR_RES_DARK); | |
1429 | - if (creature_ptr->lev > 19) | |
1430 | - add_flag(flgs, TR_SEE_INVIS); | |
1431 | - break; | |
1432 | - case RACE_DRACONIAN: | |
1433 | - add_flag(flgs, TR_LEVITATION); | |
1434 | - if (creature_ptr->lev > 4) | |
1435 | - add_flag(flgs, TR_RES_FIRE); | |
1436 | - if (creature_ptr->lev > 9) | |
1437 | - add_flag(flgs, TR_RES_COLD); | |
1438 | - if (creature_ptr->lev > 14) | |
1439 | - add_flag(flgs, TR_RES_ACID); | |
1440 | - if (creature_ptr->lev > 19) | |
1441 | - add_flag(flgs, TR_RES_ELEC); | |
1442 | - if (creature_ptr->lev > 34) | |
1443 | - add_flag(flgs, TR_RES_POIS); | |
1444 | - break; | |
1445 | - case RACE_MIND_FLAYER: | |
1446 | - add_flag(flgs, TR_SUST_INT); | |
1447 | - add_flag(flgs, TR_SUST_WIS); | |
1448 | - if (creature_ptr->lev > 14) | |
1449 | - add_flag(flgs, TR_SEE_INVIS); | |
1450 | - if (creature_ptr->lev > 29) | |
1451 | - add_flag(flgs, TR_TELEPATHY); | |
1452 | - break; | |
1453 | - case RACE_IMP: | |
1454 | - add_flag(flgs, TR_RES_FIRE); | |
1455 | - if (creature_ptr->lev > 9) | |
1456 | - add_flag(flgs, TR_SEE_INVIS); | |
1457 | - break; | |
1458 | - case RACE_GOLEM: | |
1459 | - add_flag(flgs, TR_SEE_INVIS); | |
1460 | - add_flag(flgs, TR_FREE_ACT); | |
1461 | - add_flag(flgs, TR_RES_POIS); | |
1462 | - add_flag(flgs, TR_SLOW_DIGEST); | |
1463 | - if (creature_ptr->lev > 34) | |
1464 | - add_flag(flgs, TR_HOLD_EXP); | |
1465 | - break; | |
1466 | - case RACE_SKELETON: | |
1467 | - add_flag(flgs, TR_SEE_INVIS); | |
1468 | - add_flag(flgs, TR_RES_SHARDS); | |
1469 | - add_flag(flgs, TR_HOLD_EXP); | |
1470 | - add_flag(flgs, TR_RES_POIS); | |
1471 | - if (creature_ptr->lev > 9) | |
1472 | - add_flag(flgs, TR_RES_COLD); | |
1473 | - break; | |
1474 | - case RACE_ZOMBIE: | |
1475 | - add_flag(flgs, TR_SEE_INVIS); | |
1476 | - add_flag(flgs, TR_HOLD_EXP); | |
1477 | - add_flag(flgs, TR_RES_NETHER); | |
1478 | - add_flag(flgs, TR_RES_POIS); | |
1479 | - add_flag(flgs, TR_SLOW_DIGEST); | |
1480 | - if (creature_ptr->lev > 4) | |
1481 | - add_flag(flgs, TR_RES_COLD); | |
1482 | - break; | |
1483 | - case RACE_VAMPIRE: | |
1484 | - add_flag(flgs, TR_HOLD_EXP); | |
1485 | - add_flag(flgs, TR_RES_DARK); | |
1486 | - add_flag(flgs, TR_RES_NETHER); | |
1487 | - if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1); | |
1488 | - add_flag(flgs, TR_RES_POIS); | |
1489 | - add_flag(flgs, TR_RES_COLD); | |
1490 | - break; | |
1491 | - case RACE_SPECTRE: | |
1492 | - add_flag(flgs, TR_LEVITATION); | |
1493 | - add_flag(flgs, TR_FREE_ACT); | |
1494 | - add_flag(flgs, TR_RES_COLD); | |
1495 | - add_flag(flgs, TR_SEE_INVIS); | |
1496 | - add_flag(flgs, TR_HOLD_EXP); | |
1497 | - add_flag(flgs, TR_RES_NETHER); | |
1498 | - add_flag(flgs, TR_RES_POIS); | |
1499 | - add_flag(flgs, TR_SLOW_DIGEST); | |
1500 | - if (creature_ptr->lev > 34) | |
1501 | - add_flag(flgs, TR_TELEPATHY); | |
1502 | - break; | |
1503 | - case RACE_SPRITE: | |
1504 | - add_flag(flgs, TR_RES_LITE); | |
1505 | - add_flag(flgs, TR_LEVITATION); | |
1506 | - if (creature_ptr->lev > 9) | |
1507 | - add_flag(flgs, TR_SPEED); | |
1508 | - break; | |
1509 | - case RACE_BEASTMAN: | |
1510 | - add_flag(flgs, TR_RES_SOUND); | |
1511 | - add_flag(flgs, TR_RES_CONF); | |
1512 | - break; | |
1513 | - case RACE_ANGEL: | |
1514 | - add_flag(flgs, TR_LEVITATION); | |
1515 | - add_flag(flgs, TR_SEE_INVIS); | |
1516 | - break; | |
1517 | - case RACE_DEMON: | |
1518 | - add_flag(flgs, TR_RES_FIRE); | |
1519 | - add_flag(flgs, TR_RES_NETHER); | |
1520 | - add_flag(flgs, TR_HOLD_EXP); | |
1521 | - if (creature_ptr->lev > 9) | |
1522 | - add_flag(flgs, TR_SEE_INVIS); | |
1523 | - break; | |
1524 | - case RACE_DUNADAN: | |
1525 | - add_flag(flgs, TR_SUST_CON); | |
1526 | - break; | |
1527 | - case RACE_S_FAIRY: | |
1528 | - add_flag(flgs, TR_LEVITATION); | |
1529 | - break; | |
1530 | - case RACE_KUTAR: | |
1531 | - add_flag(flgs, TR_RES_CONF); | |
1532 | - break; | |
1533 | - case RACE_ANDROID: | |
1534 | - add_flag(flgs, TR_FREE_ACT); | |
1535 | - add_flag(flgs, TR_RES_POIS); | |
1536 | - add_flag(flgs, TR_SLOW_DIGEST); | |
1537 | - add_flag(flgs, TR_HOLD_EXP); | |
1538 | - break; | |
1539 | - default: | |
1540 | - break; | |
1541 | - } | |
1542 | - } | |
1543 | - | |
1544 | - if (creature_ptr->muta3) | |
1545 | - { | |
1546 | - if (creature_ptr->muta3 & MUT3_FLESH_ROT) | |
1547 | - { | |
1548 | - remove_flag(flgs, TR_REGEN); | |
1549 | - } | |
1550 | - | |
1551 | - if ((creature_ptr->muta3 & MUT3_XTRA_FAT) || | |
1552 | - (creature_ptr->muta3 & MUT3_XTRA_LEGS) || | |
1553 | - (creature_ptr->muta3 & MUT3_SHORT_LEG)) | |
1554 | - { | |
1555 | - add_flag(flgs, TR_SPEED); | |
1556 | - } | |
1557 | - | |
1558 | - if (creature_ptr->muta3 & MUT3_ELEC_TOUC) | |
1559 | - { | |
1560 | - add_flag(flgs, TR_SH_ELEC); | |
1561 | - } | |
1562 | - | |
1563 | - if (creature_ptr->muta3 & MUT3_FIRE_BODY) | |
1564 | - { | |
1565 | - add_flag(flgs, TR_SH_FIRE); | |
1566 | - add_flag(flgs, TR_LITE_1); | |
1567 | - } | |
1568 | - | |
1569 | - if (creature_ptr->muta3 & MUT3_WINGS) | |
1570 | - { | |
1571 | - add_flag(flgs, TR_LEVITATION); | |
1572 | - } | |
1573 | - | |
1574 | - if (creature_ptr->muta3 & MUT3_FEARLESS) | |
1575 | - { | |
1576 | - add_flag(flgs, TR_RES_FEAR); | |
1577 | - } | |
1578 | - | |
1579 | - if (creature_ptr->muta3 & MUT3_REGEN) | |
1580 | - { | |
1581 | - add_flag(flgs, TR_REGEN); | |
1582 | - } | |
1583 | - | |
1584 | - if (creature_ptr->muta3 & MUT3_ESP) | |
1585 | - { | |
1586 | - add_flag(flgs, TR_TELEPATHY); | |
1587 | - } | |
1588 | - | |
1589 | - if (creature_ptr->muta3 & MUT3_MOTION) | |
1590 | - { | |
1591 | - add_flag(flgs, TR_FREE_ACT); | |
1592 | - } | |
1593 | - } | |
1594 | - | |
1595 | - if (creature_ptr->pseikaku == SEIKAKU_SEXY) | |
1596 | - add_flag(flgs, TR_AGGRAVATE); | |
1597 | - if (creature_ptr->pseikaku == SEIKAKU_CHARGEMAN) | |
1598 | - add_flag(flgs, TR_RES_CONF); | |
1599 | - if (creature_ptr->pseikaku == SEIKAKU_MUNCHKIN) | |
1600 | - { | |
1601 | - add_flag(flgs, TR_RES_BLIND); | |
1602 | - add_flag(flgs, TR_RES_CONF); | |
1603 | - add_flag(flgs, TR_HOLD_EXP); | |
1604 | - if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1); | |
1605 | - if (creature_ptr->lev > 9) | |
1606 | - add_flag(flgs, TR_SPEED); | |
1607 | - } | |
1608 | - | |
1609 | - if (creature_ptr->special_defense & KATA_FUUJIN) | |
1610 | - add_flag(flgs, TR_REFLECT); | |
1611 | - | |
1612 | - if (creature_ptr->special_defense & KAMAE_GENBU) | |
1613 | - add_flag(flgs, TR_REFLECT); | |
1614 | - | |
1615 | - if (creature_ptr->special_defense & KAMAE_SUZAKU) | |
1616 | - add_flag(flgs, TR_LEVITATION); | |
1617 | - | |
1618 | - if (creature_ptr->special_defense & KAMAE_SEIRYU) | |
1619 | - { | |
1620 | - add_flag(flgs, TR_RES_FIRE); | |
1621 | - add_flag(flgs, TR_RES_COLD); | |
1622 | - add_flag(flgs, TR_RES_ACID); | |
1623 | - add_flag(flgs, TR_RES_ELEC); | |
1624 | - add_flag(flgs, TR_RES_POIS); | |
1625 | - add_flag(flgs, TR_LEVITATION); | |
1626 | - add_flag(flgs, TR_SH_FIRE); | |
1627 | - add_flag(flgs, TR_SH_ELEC); | |
1628 | - add_flag(flgs, TR_SH_COLD); | |
1629 | - } | |
1630 | - | |
1631 | - if (creature_ptr->special_defense & KATA_MUSOU) | |
1632 | - { | |
1633 | - add_flag(flgs, TR_RES_FEAR); | |
1634 | - add_flag(flgs, TR_RES_LITE); | |
1635 | - add_flag(flgs, TR_RES_DARK); | |
1636 | - add_flag(flgs, TR_RES_BLIND); | |
1637 | - add_flag(flgs, TR_RES_CONF); | |
1638 | - add_flag(flgs, TR_RES_SOUND); | |
1639 | - add_flag(flgs, TR_RES_SHARDS); | |
1640 | - add_flag(flgs, TR_RES_NETHER); | |
1641 | - add_flag(flgs, TR_RES_NEXUS); | |
1642 | - add_flag(flgs, TR_RES_CHAOS); | |
1643 | - add_flag(flgs, TR_RES_DISEN); | |
1644 | - add_flag(flgs, TR_REFLECT); | |
1645 | - add_flag(flgs, TR_HOLD_EXP); | |
1646 | - add_flag(flgs, TR_FREE_ACT); | |
1647 | - add_flag(flgs, TR_SH_FIRE); | |
1648 | - add_flag(flgs, TR_SH_ELEC); | |
1649 | - add_flag(flgs, TR_SH_COLD); | |
1650 | - add_flag(flgs, TR_LEVITATION); | |
1651 | - add_flag(flgs, TR_LITE_1); | |
1652 | - add_flag(flgs, TR_SEE_INVIS); | |
1653 | - add_flag(flgs, TR_TELEPATHY); | |
1654 | - add_flag(flgs, TR_SLOW_DIGEST); | |
1655 | - add_flag(flgs, TR_REGEN); | |
1656 | - add_flag(flgs, TR_SUST_STR); | |
1657 | - add_flag(flgs, TR_SUST_INT); | |
1658 | - add_flag(flgs, TR_SUST_WIS); | |
1659 | - add_flag(flgs, TR_SUST_DEX); | |
1660 | - add_flag(flgs, TR_SUST_CON); | |
1661 | - add_flag(flgs, TR_SUST_CHR); | |
1662 | - } | |
1663 | -} | |
1664 | - | |
1665 | - | |
1666 | -/*! | |
1667 | 1215 | * @brief プレイヤーの一時的魔法効果による耐性を返す |
1668 | 1216 | * Prints ratings on certain abilities |
1669 | 1217 | * @param creature_ptr プレーヤーへの参照ポインタ |
@@ -0,0 +1,454 @@ | ||
1 | +#include "permanent-resistances.h" | |
2 | +#include "player-personality.h" | |
3 | + | |
4 | +/*! | |
5 | + * @brief プレイヤーの職業、種族に応じた耐性フラグを返す | |
6 | + * Prints ratings on certain abilities | |
7 | + * @param creature_ptr 参照元クリーチャーポインタ | |
8 | + * @param flgs フラグを保管する配列 | |
9 | + * @return なし | |
10 | + * @details | |
11 | + * Obtain the "flags" for the player as if he was an item | |
12 | + * @todo | |
13 | + * xtra1.c周りと多重実装になっているのを何とかする | |
14 | + */ | |
15 | +void player_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE]) | |
16 | +{ | |
17 | + for (int i = 0; i < TR_FLAG_SIZE; i++) | |
18 | + flgs[i] = 0L; | |
19 | + | |
20 | + switch (creature_ptr->pclass) | |
21 | + { | |
22 | + case CLASS_WARRIOR: | |
23 | + if (creature_ptr->lev > 44) | |
24 | + add_flag(flgs, TR_REGEN); | |
25 | + case CLASS_SAMURAI: | |
26 | + if (creature_ptr->lev > 29) | |
27 | + add_flag(flgs, TR_RES_FEAR); | |
28 | + break; | |
29 | + case CLASS_PALADIN: | |
30 | + if (creature_ptr->lev > 39) | |
31 | + add_flag(flgs, TR_RES_FEAR); | |
32 | + break; | |
33 | + case CLASS_CHAOS_WARRIOR: | |
34 | + if (creature_ptr->lev > 29) | |
35 | + add_flag(flgs, TR_RES_CHAOS); | |
36 | + if (creature_ptr->lev > 39) | |
37 | + add_flag(flgs, TR_RES_FEAR); | |
38 | + break; | |
39 | + case CLASS_MONK: | |
40 | + case CLASS_FORCETRAINER: | |
41 | + if ((creature_ptr->lev > 9) && !heavy_armor(creature_ptr)) | |
42 | + add_flag(flgs, TR_SPEED); | |
43 | + if ((creature_ptr->lev > 24) && !heavy_armor(creature_ptr)) | |
44 | + add_flag(flgs, TR_FREE_ACT); | |
45 | + break; | |
46 | + case CLASS_NINJA: | |
47 | + if (heavy_armor(creature_ptr)) | |
48 | + add_flag(flgs, TR_SPEED); | |
49 | + else | |
50 | + { | |
51 | + if ((!creature_ptr->inventory_list[INVEN_RARM].k_idx || creature_ptr->migite) && | |
52 | + (!creature_ptr->inventory_list[INVEN_LARM].k_idx || creature_ptr->hidarite)) | |
53 | + add_flag(flgs, TR_SPEED); | |
54 | + if (creature_ptr->lev > 24) | |
55 | + add_flag(flgs, TR_FREE_ACT); | |
56 | + } | |
57 | + | |
58 | + add_flag(flgs, TR_SLOW_DIGEST); | |
59 | + add_flag(flgs, TR_RES_FEAR); | |
60 | + if (creature_ptr->lev > 19) add_flag(flgs, TR_RES_POIS); | |
61 | + if (creature_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX); | |
62 | + if (creature_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS); | |
63 | + break; | |
64 | + case CLASS_MINDCRAFTER: | |
65 | + if (creature_ptr->lev > 9) | |
66 | + add_flag(flgs, TR_RES_FEAR); | |
67 | + if (creature_ptr->lev > 19) | |
68 | + add_flag(flgs, TR_SUST_WIS); | |
69 | + if (creature_ptr->lev > 29) | |
70 | + add_flag(flgs, TR_RES_CONF); | |
71 | + if (creature_ptr->lev > 39) | |
72 | + add_flag(flgs, TR_TELEPATHY); | |
73 | + break; | |
74 | + case CLASS_BARD: | |
75 | + add_flag(flgs, TR_RES_SOUND); | |
76 | + break; | |
77 | + case CLASS_BERSERKER: | |
78 | + add_flag(flgs, TR_SUST_STR); | |
79 | + add_flag(flgs, TR_SUST_DEX); | |
80 | + add_flag(flgs, TR_SUST_CON); | |
81 | + add_flag(flgs, TR_REGEN); | |
82 | + add_flag(flgs, TR_FREE_ACT); | |
83 | + add_flag(flgs, TR_SPEED); | |
84 | + if (creature_ptr->lev > 39) add_flag(flgs, TR_REFLECT); | |
85 | + break; | |
86 | + case CLASS_MIRROR_MASTER: | |
87 | + if (creature_ptr->lev > 39)add_flag(flgs, TR_REFLECT); | |
88 | + break; | |
89 | + default: | |
90 | + break; | |
91 | + } | |
92 | + | |
93 | + /* Races */ | |
94 | + if (creature_ptr->mimic_form) | |
95 | + { | |
96 | + switch (creature_ptr->mimic_form) | |
97 | + { | |
98 | + case MIMIC_DEMON: | |
99 | + add_flag(flgs, TR_HOLD_EXP); | |
100 | + add_flag(flgs, TR_RES_CHAOS); | |
101 | + add_flag(flgs, TR_RES_NETHER); | |
102 | + add_flag(flgs, TR_RES_FIRE); | |
103 | + add_flag(flgs, TR_SEE_INVIS); | |
104 | + add_flag(flgs, TR_SPEED); | |
105 | + break; | |
106 | + case MIMIC_DEMON_LORD: | |
107 | + add_flag(flgs, TR_HOLD_EXP); | |
108 | + add_flag(flgs, TR_RES_CHAOS); | |
109 | + add_flag(flgs, TR_RES_NETHER); | |
110 | + add_flag(flgs, TR_RES_FIRE); | |
111 | + add_flag(flgs, TR_RES_COLD); | |
112 | + add_flag(flgs, TR_RES_ELEC); | |
113 | + add_flag(flgs, TR_RES_ACID); | |
114 | + add_flag(flgs, TR_RES_POIS); | |
115 | + add_flag(flgs, TR_RES_CONF); | |
116 | + add_flag(flgs, TR_RES_DISEN); | |
117 | + add_flag(flgs, TR_RES_NEXUS); | |
118 | + add_flag(flgs, TR_RES_FEAR); | |
119 | + add_flag(flgs, TR_IM_FIRE); | |
120 | + add_flag(flgs, TR_SH_FIRE); | |
121 | + add_flag(flgs, TR_SEE_INVIS); | |
122 | + add_flag(flgs, TR_TELEPATHY); | |
123 | + add_flag(flgs, TR_LEVITATION); | |
124 | + add_flag(flgs, TR_SPEED); | |
125 | + break; | |
126 | + case MIMIC_VAMPIRE: | |
127 | + add_flag(flgs, TR_HOLD_EXP); | |
128 | + add_flag(flgs, TR_RES_DARK); | |
129 | + add_flag(flgs, TR_RES_NETHER); | |
130 | + if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1); | |
131 | + add_flag(flgs, TR_RES_POIS); | |
132 | + add_flag(flgs, TR_RES_COLD); | |
133 | + add_flag(flgs, TR_SEE_INVIS); | |
134 | + add_flag(flgs, TR_SPEED); | |
135 | + break; | |
136 | + } | |
137 | + } | |
138 | + else | |
139 | + { | |
140 | + switch (creature_ptr->prace) | |
141 | + { | |
142 | + case RACE_ELF: | |
143 | + add_flag(flgs, TR_RES_LITE); | |
144 | + break; | |
145 | + case RACE_HOBBIT: | |
146 | + add_flag(flgs, TR_HOLD_EXP); | |
147 | + break; | |
148 | + case RACE_GNOME: | |
149 | + add_flag(flgs, TR_FREE_ACT); | |
150 | + break; | |
151 | + case RACE_DWARF: | |
152 | + add_flag(flgs, TR_RES_BLIND); | |
153 | + break; | |
154 | + case RACE_HALF_ORC: | |
155 | + add_flag(flgs, TR_RES_DARK); | |
156 | + break; | |
157 | + case RACE_HALF_TROLL: | |
158 | + add_flag(flgs, TR_SUST_STR); | |
159 | + if (creature_ptr->lev <= 14) break; | |
160 | + | |
161 | + add_flag(flgs, TR_REGEN); | |
162 | + if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_BERSERKER)) | |
163 | + { | |
164 | + add_flag(flgs, TR_SLOW_DIGEST); | |
165 | + /* | |
166 | + * Let's not make Regeneration a disadvantage | |
167 | + * for the poor warriors who can never learn | |
168 | + * a spell that satisfies hunger (actually | |
169 | + * neither can rogues, but half-trolls are not | |
170 | + * supposed to play rogues) | |
171 | + */ | |
172 | + } | |
173 | + | |
174 | + break; | |
175 | + case RACE_AMBERITE: | |
176 | + add_flag(flgs, TR_SUST_CON); | |
177 | + add_flag(flgs, TR_REGEN); | |
178 | + break; | |
179 | + case RACE_HIGH_ELF: | |
180 | + add_flag(flgs, TR_RES_LITE); | |
181 | + add_flag(flgs, TR_SEE_INVIS); | |
182 | + break; | |
183 | + case RACE_BARBARIAN: | |
184 | + add_flag(flgs, TR_RES_FEAR); | |
185 | + break; | |
186 | + case RACE_HALF_OGRE: | |
187 | + add_flag(flgs, TR_SUST_STR); | |
188 | + add_flag(flgs, TR_RES_DARK); | |
189 | + break; | |
190 | + case RACE_HALF_GIANT: | |
191 | + add_flag(flgs, TR_RES_SHARDS); | |
192 | + add_flag(flgs, TR_SUST_STR); | |
193 | + break; | |
194 | + case RACE_HALF_TITAN: | |
195 | + add_flag(flgs, TR_RES_CHAOS); | |
196 | + break; | |
197 | + case RACE_CYCLOPS: | |
198 | + add_flag(flgs, TR_RES_SOUND); | |
199 | + break; | |
200 | + case RACE_YEEK: | |
201 | + add_flag(flgs, TR_RES_ACID); | |
202 | + if (creature_ptr->lev > 19) | |
203 | + add_flag(flgs, TR_IM_ACID); | |
204 | + break; | |
205 | + case RACE_KLACKON: | |
206 | + add_flag(flgs, TR_RES_CONF); | |
207 | + add_flag(flgs, TR_RES_ACID); | |
208 | + if (creature_ptr->lev > 9) | |
209 | + add_flag(flgs, TR_SPEED); | |
210 | + break; | |
211 | + case RACE_KOBOLD: | |
212 | + add_flag(flgs, TR_RES_POIS); | |
213 | + break; | |
214 | + case RACE_NIBELUNG: | |
215 | + add_flag(flgs, TR_RES_DISEN); | |
216 | + add_flag(flgs, TR_RES_DARK); | |
217 | + break; | |
218 | + case RACE_DARK_ELF: | |
219 | + add_flag(flgs, TR_RES_DARK); | |
220 | + if (creature_ptr->lev > 19) | |
221 | + add_flag(flgs, TR_SEE_INVIS); | |
222 | + break; | |
223 | + case RACE_DRACONIAN: | |
224 | + add_flag(flgs, TR_LEVITATION); | |
225 | + if (creature_ptr->lev > 4) | |
226 | + add_flag(flgs, TR_RES_FIRE); | |
227 | + if (creature_ptr->lev > 9) | |
228 | + add_flag(flgs, TR_RES_COLD); | |
229 | + if (creature_ptr->lev > 14) | |
230 | + add_flag(flgs, TR_RES_ACID); | |
231 | + if (creature_ptr->lev > 19) | |
232 | + add_flag(flgs, TR_RES_ELEC); | |
233 | + if (creature_ptr->lev > 34) | |
234 | + add_flag(flgs, TR_RES_POIS); | |
235 | + break; | |
236 | + case RACE_MIND_FLAYER: | |
237 | + add_flag(flgs, TR_SUST_INT); | |
238 | + add_flag(flgs, TR_SUST_WIS); | |
239 | + if (creature_ptr->lev > 14) | |
240 | + add_flag(flgs, TR_SEE_INVIS); | |
241 | + if (creature_ptr->lev > 29) | |
242 | + add_flag(flgs, TR_TELEPATHY); | |
243 | + break; | |
244 | + case RACE_IMP: | |
245 | + add_flag(flgs, TR_RES_FIRE); | |
246 | + if (creature_ptr->lev > 9) | |
247 | + add_flag(flgs, TR_SEE_INVIS); | |
248 | + break; | |
249 | + case RACE_GOLEM: | |
250 | + add_flag(flgs, TR_SEE_INVIS); | |
251 | + add_flag(flgs, TR_FREE_ACT); | |
252 | + add_flag(flgs, TR_RES_POIS); | |
253 | + add_flag(flgs, TR_SLOW_DIGEST); | |
254 | + if (creature_ptr->lev > 34) | |
255 | + add_flag(flgs, TR_HOLD_EXP); | |
256 | + break; | |
257 | + case RACE_SKELETON: | |
258 | + add_flag(flgs, TR_SEE_INVIS); | |
259 | + add_flag(flgs, TR_RES_SHARDS); | |
260 | + add_flag(flgs, TR_HOLD_EXP); | |
261 | + add_flag(flgs, TR_RES_POIS); | |
262 | + if (creature_ptr->lev > 9) | |
263 | + add_flag(flgs, TR_RES_COLD); | |
264 | + break; | |
265 | + case RACE_ZOMBIE: | |
266 | + add_flag(flgs, TR_SEE_INVIS); | |
267 | + add_flag(flgs, TR_HOLD_EXP); | |
268 | + add_flag(flgs, TR_RES_NETHER); | |
269 | + add_flag(flgs, TR_RES_POIS); | |
270 | + add_flag(flgs, TR_SLOW_DIGEST); | |
271 | + if (creature_ptr->lev > 4) | |
272 | + add_flag(flgs, TR_RES_COLD); | |
273 | + break; | |
274 | + case RACE_VAMPIRE: | |
275 | + add_flag(flgs, TR_HOLD_EXP); | |
276 | + add_flag(flgs, TR_RES_DARK); | |
277 | + add_flag(flgs, TR_RES_NETHER); | |
278 | + if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1); | |
279 | + add_flag(flgs, TR_RES_POIS); | |
280 | + add_flag(flgs, TR_RES_COLD); | |
281 | + break; | |
282 | + case RACE_SPECTRE: | |
283 | + add_flag(flgs, TR_LEVITATION); | |
284 | + add_flag(flgs, TR_FREE_ACT); | |
285 | + add_flag(flgs, TR_RES_COLD); | |
286 | + add_flag(flgs, TR_SEE_INVIS); | |
287 | + add_flag(flgs, TR_HOLD_EXP); | |
288 | + add_flag(flgs, TR_RES_NETHER); | |
289 | + add_flag(flgs, TR_RES_POIS); | |
290 | + add_flag(flgs, TR_SLOW_DIGEST); | |
291 | + if (creature_ptr->lev > 34) | |
292 | + add_flag(flgs, TR_TELEPATHY); | |
293 | + break; | |
294 | + case RACE_SPRITE: | |
295 | + add_flag(flgs, TR_RES_LITE); | |
296 | + add_flag(flgs, TR_LEVITATION); | |
297 | + if (creature_ptr->lev > 9) | |
298 | + add_flag(flgs, TR_SPEED); | |
299 | + break; | |
300 | + case RACE_BEASTMAN: | |
301 | + add_flag(flgs, TR_RES_SOUND); | |
302 | + add_flag(flgs, TR_RES_CONF); | |
303 | + break; | |
304 | + case RACE_ANGEL: | |
305 | + add_flag(flgs, TR_LEVITATION); | |
306 | + add_flag(flgs, TR_SEE_INVIS); | |
307 | + break; | |
308 | + case RACE_DEMON: | |
309 | + add_flag(flgs, TR_RES_FIRE); | |
310 | + add_flag(flgs, TR_RES_NETHER); | |
311 | + add_flag(flgs, TR_HOLD_EXP); | |
312 | + if (creature_ptr->lev > 9) | |
313 | + add_flag(flgs, TR_SEE_INVIS); | |
314 | + break; | |
315 | + case RACE_DUNADAN: | |
316 | + add_flag(flgs, TR_SUST_CON); | |
317 | + break; | |
318 | + case RACE_S_FAIRY: | |
319 | + add_flag(flgs, TR_LEVITATION); | |
320 | + break; | |
321 | + case RACE_KUTAR: | |
322 | + add_flag(flgs, TR_RES_CONF); | |
323 | + break; | |
324 | + case RACE_ANDROID: | |
325 | + add_flag(flgs, TR_FREE_ACT); | |
326 | + add_flag(flgs, TR_RES_POIS); | |
327 | + add_flag(flgs, TR_SLOW_DIGEST); | |
328 | + add_flag(flgs, TR_HOLD_EXP); | |
329 | + break; | |
330 | + default: | |
331 | + break; | |
332 | + } | |
333 | + } | |
334 | + | |
335 | + if (creature_ptr->muta3) | |
336 | + { | |
337 | + if (creature_ptr->muta3 & MUT3_FLESH_ROT) | |
338 | + { | |
339 | + remove_flag(flgs, TR_REGEN); | |
340 | + } | |
341 | + | |
342 | + if ((creature_ptr->muta3 & MUT3_XTRA_FAT) || | |
343 | + (creature_ptr->muta3 & MUT3_XTRA_LEGS) || | |
344 | + (creature_ptr->muta3 & MUT3_SHORT_LEG)) | |
345 | + { | |
346 | + add_flag(flgs, TR_SPEED); | |
347 | + } | |
348 | + | |
349 | + if (creature_ptr->muta3 & MUT3_ELEC_TOUC) | |
350 | + { | |
351 | + add_flag(flgs, TR_SH_ELEC); | |
352 | + } | |
353 | + | |
354 | + if (creature_ptr->muta3 & MUT3_FIRE_BODY) | |
355 | + { | |
356 | + add_flag(flgs, TR_SH_FIRE); | |
357 | + add_flag(flgs, TR_LITE_1); | |
358 | + } | |
359 | + | |
360 | + if (creature_ptr->muta3 & MUT3_WINGS) | |
361 | + { | |
362 | + add_flag(flgs, TR_LEVITATION); | |
363 | + } | |
364 | + | |
365 | + if (creature_ptr->muta3 & MUT3_FEARLESS) | |
366 | + { | |
367 | + add_flag(flgs, TR_RES_FEAR); | |
368 | + } | |
369 | + | |
370 | + if (creature_ptr->muta3 & MUT3_REGEN) | |
371 | + { | |
372 | + add_flag(flgs, TR_REGEN); | |
373 | + } | |
374 | + | |
375 | + if (creature_ptr->muta3 & MUT3_ESP) | |
376 | + { | |
377 | + add_flag(flgs, TR_TELEPATHY); | |
378 | + } | |
379 | + | |
380 | + if (creature_ptr->muta3 & MUT3_MOTION) | |
381 | + { | |
382 | + add_flag(flgs, TR_FREE_ACT); | |
383 | + } | |
384 | + } | |
385 | + | |
386 | + if (creature_ptr->pseikaku == SEIKAKU_SEXY) | |
387 | + add_flag(flgs, TR_AGGRAVATE); | |
388 | + if (creature_ptr->pseikaku == SEIKAKU_CHARGEMAN) | |
389 | + add_flag(flgs, TR_RES_CONF); | |
390 | + if (creature_ptr->pseikaku == SEIKAKU_MUNCHKIN) | |
391 | + { | |
392 | + add_flag(flgs, TR_RES_BLIND); | |
393 | + add_flag(flgs, TR_RES_CONF); | |
394 | + add_flag(flgs, TR_HOLD_EXP); | |
395 | + if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1); | |
396 | + if (creature_ptr->lev > 9) | |
397 | + add_flag(flgs, TR_SPEED); | |
398 | + } | |
399 | + | |
400 | + if (creature_ptr->special_defense & KATA_FUUJIN) | |
401 | + add_flag(flgs, TR_REFLECT); | |
402 | + | |
403 | + if (creature_ptr->special_defense & KAMAE_GENBU) | |
404 | + add_flag(flgs, TR_REFLECT); | |
405 | + | |
406 | + if (creature_ptr->special_defense & KAMAE_SUZAKU) | |
407 | + add_flag(flgs, TR_LEVITATION); | |
408 | + | |
409 | + if (creature_ptr->special_defense & KAMAE_SEIRYU) | |
410 | + { | |
411 | + add_flag(flgs, TR_RES_FIRE); | |
412 | + add_flag(flgs, TR_RES_COLD); | |
413 | + add_flag(flgs, TR_RES_ACID); | |
414 | + add_flag(flgs, TR_RES_ELEC); | |
415 | + add_flag(flgs, TR_RES_POIS); | |
416 | + add_flag(flgs, TR_LEVITATION); | |
417 | + add_flag(flgs, TR_SH_FIRE); | |
418 | + add_flag(flgs, TR_SH_ELEC); | |
419 | + add_flag(flgs, TR_SH_COLD); | |
420 | + } | |
421 | + | |
422 | + if (creature_ptr->special_defense & KATA_MUSOU) | |
423 | + { | |
424 | + add_flag(flgs, TR_RES_FEAR); | |
425 | + add_flag(flgs, TR_RES_LITE); | |
426 | + add_flag(flgs, TR_RES_DARK); | |
427 | + add_flag(flgs, TR_RES_BLIND); | |
428 | + add_flag(flgs, TR_RES_CONF); | |
429 | + add_flag(flgs, TR_RES_SOUND); | |
430 | + add_flag(flgs, TR_RES_SHARDS); | |
431 | + add_flag(flgs, TR_RES_NETHER); | |
432 | + add_flag(flgs, TR_RES_NEXUS); | |
433 | + add_flag(flgs, TR_RES_CHAOS); | |
434 | + add_flag(flgs, TR_RES_DISEN); | |
435 | + add_flag(flgs, TR_REFLECT); | |
436 | + add_flag(flgs, TR_HOLD_EXP); | |
437 | + add_flag(flgs, TR_FREE_ACT); | |
438 | + add_flag(flgs, TR_SH_FIRE); | |
439 | + add_flag(flgs, TR_SH_ELEC); | |
440 | + add_flag(flgs, TR_SH_COLD); | |
441 | + add_flag(flgs, TR_LEVITATION); | |
442 | + add_flag(flgs, TR_LITE_1); | |
443 | + add_flag(flgs, TR_SEE_INVIS); | |
444 | + add_flag(flgs, TR_TELEPATHY); | |
445 | + add_flag(flgs, TR_SLOW_DIGEST); | |
446 | + add_flag(flgs, TR_REGEN); | |
447 | + add_flag(flgs, TR_SUST_STR); | |
448 | + add_flag(flgs, TR_SUST_INT); | |
449 | + add_flag(flgs, TR_SUST_WIS); | |
450 | + add_flag(flgs, TR_SUST_DEX); | |
451 | + add_flag(flgs, TR_SUST_CON); | |
452 | + add_flag(flgs, TR_SUST_CHR); | |
453 | + } | |
454 | +} |
@@ -0,0 +1,5 @@ | ||
1 | +#pragma once | |
2 | + | |
3 | +#include "angband.h" | |
4 | + | |
5 | +void player_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE]); |