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hengband: コミット一覧

変愚蛮怒のメインリポジトリです


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Rev. 日時 作者
ef72afc For2.2.2-Refactoring 2020-10-21 00:23:51 deskull

[Refactor] #40514 player-status-flags.c/h 内の is_*() 関数を has_*() に改名. / Renamed is_*() function in player-status-flags.c/h to has_​​*().

19e627c For3.0.0-Artifact-Monster-Addition 2020-10-19 21:52:55 Hourier

[Implement] #37285 投稿して頂いたアーティファクトを1件追加 / Added a posted artifact

b1cf33a 2020-10-19 21:52:08 Hourier

[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added message display when the specific unique monster is detected

34c4d48 2020-10-19 21:30:24 Hourier

Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition

a9ed192 2020-10-19 21:30:04 Hourier

[Implement] #37324 隠者の紫のフラグを調整した / Adjusted flags of hermit purple

5ca869d 2020-10-19 21:30:04 Hourier

[Implement] #37324 隠者の紫のフラグを変更した / Changed flags of hermit purple

bcec335 2020-10-19 21:30:01 Hourier

[Implement] #37285 ピエロのユニークを追加した / Added unique monster of clown

0d037d2 2020-10-19 21:08:40 Hourier

[Implement] #37324 ヘヴィ・ランスのアーティファクトを追加した / Added artifact of heavy lance

72b9e58 2020-10-19 21:05:53 Hourier

[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした / Improved so that even quantum monsters can participate in the monster arena if they are unique

7b8aeb5 2020-10-19 21:03:08 Hourier

[Refactor] #37285 Reshaped monster-race-hook.c and one-monster-placer.c

27778ef 2020-10-18 21:40:14 deskull

[Fix] #40514 effect_player_lite() と effect_player_dark() 内の盲目判定バグ修正. / Fixed blind status bug in effect_player_lite() and effect_player_dark().

0cece8c 2020-10-18 10:08:00 Hourier

[Refactor] #40655 Reshaped player-damage.c

3847fb8 2020-10-16 08:24:13 Hourier

Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artifact-Monster-Addition

f65cf0c 2020-10-15 23:47:09 deskull

[Refactor] #40514 コメント追加. / Add comments.

c3b911b 2020-10-15 23:46:21 deskull

[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistance calculation error by refactoring of #40514.

b5473d2 2020-10-13 00:01:40 deskull

Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-record-play-movie-fixes' into For2.2.2-Refactoring

75a58aa 2020-10-12 23:55:39 deskull

Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-incomplete-type-for-enum' into For2.2.2-Refactoring

d6e2266 2020-10-11 23:43:27 deskull

Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-implicit-prototypes' into For2.2.2-Refactoring

740a67f 2020-10-10 17:19:21 Hourier

[Implement] #37285 hdns氏にヒアリングし、可燃性ガスにHURT_FIRE属性を追加 / Added HURT_FIRE attribute to Flammable gas as a result of asking hdns

3f00193 2020-10-09 20:24:58 Hourier

[Implement] #37285 RR氏の新ユニークに種族指定召喚を追加 / Added special summoning for new unique monster posted by RR

da1b1fd 2020-10-09 20:01:31 Hourier

[Implement] #37285 RR氏の新ユニークに護衛を追加 / Added configuration of escort for new unique monster posted by RR

d6946a9 2020-10-09 19:50:06 Hourier

[Implement] #37285 RR氏より投稿モンスターを2体追加 / Added posted monsters; ideas by RR, thanks a lot!

1dcc102 2020-10-09 19:02:51 Hourier

[Implement] #37285 hdns氏より頂いたアーティファクトを追加 / Added new artifact; idea by hdns, thanks a lot!

6f04f0b 2020-10-09 18:56:16 Hourier

[Implement] #37285 hdns氏より頂いたモンスター案×4を追加 / Added 4 new monster races; ideas by hdns, thanks a lot!

8b5693a 2020-10-08 23:54:01 Hourier

[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree Creation for the activation of artifact(s)

7f27ea5 For3.0.0-Monster-Adjustment 2020-10-08 22:27:34 Hourier

[Implement] #37324 エゴ/アーティファクトの発動に死者復活を追加した / Added activation of ego/artifact: Animate Dead

d9db6cb 2020-10-08 19:41:51 Hourier

[Refactor] #37285 Reshaped object-boost.c automatically

a856cc4 2020-10-08 19:24:46 Hourier

[Implement] #37285 アーティファクトを1件追加 / Added one artifact

703fef8 2020-10-08 18:41:17 Hourier

[Implement] #37285 アリーナテーブルを調整 / Adjusted the table of arena's monsters

a676a55 2020-10-08 18:07:40 Hourier

[Refactor] #37285 Reshaped arena-info-table.c automatically

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