The source code was restructured and refactored.
Otherwise, this release doesn't contain new
features. Additionally, a new digital music
soundtrack was released, containing two new tracks
that can be heard in the game.
This release contains many new features, including animated lava, water and NPCs, picking up items from the underworld, rendering of switches, levers, pull chains and bridges, implementation of some traps and triggers, and save game support.
This release adds the ability to look at objects in the underworld, rendering of NPC and critter sprites (no animation yet), mouse movement, custom key mappings, visiting of more of the underworld (via some cheat keys), rewritten collision detection, and fixed MIDI playback and manual pages for Linux. The underworld soundtrack is being rearranged, and a music pack is ready to try.
This release features initial conversation support (no inventory interaction yet), support for 3D models for static objects (some models are included), and big textures larger than 256x256 are no longer used, which should help Voodoo3 card users. The digital music pack, of course, still works with this release.
Complete character creation, a finished Linux build system, an installer and configuration program for Windows users, some bugfixes, and many changes under the hood. Beginning with this release, Linux RPMs are available, too.