This release adds support for temporarily hiding
portions of the model. Partial model visibility
improves the speed of editing and drawing the
model. The addition of several new brush modifiers
extends the way the brush interacts with the
model. Important bugfixes include reduced CPU
usage and a memory-efficient undo system.
This release contains many important changes to
the brush system. Most notably, alphas are now
used to control the shape and strength of the
brush, making it easy to smoothly add small
details quickly. Many improvements have been made
to the interface and to common operations, such as
subdividing and model rotation.
This release contains many new tools, including a new primitive type, a new modeling brush, and a number of new deformations. Also new is support for quads; this means that when loading a model containing quads, it won't be converted to triangles anymore. More features have been added to the interface, including snap-to-border dialogs.
This version features a completely new interface rendered using OpenGL, freeing the program of several toolkit dependencies. Other improvements include undo/redo for mesh subdivision and dynamic previews for deformations, allowing you to quickly see how different levels will change the model.