This release adds the beginnings of a conversation editor, preliminary
support for multi-language editing, lazy caching of editors for better
performance, and the ability to add new resource files to a module.
Under the hood, this release has seen a vast reorganization of the
codebase and many fixes and improvements.
This release adds the ability to add new items to modules and proper handling of non-ASCII international characters. It corrects hak pack order and capitalization as well as other bugs.
Neveredit now includes a tiled OpenGL map display
with placeables, creatures, and doors, as well as
a new integrated script editor and script compiler
with syntax highlighting, block collapsing, and
error highlighting. This version also introduces a
linked help viewer that provides automatic lookup
of definitions from the script editor. A linux
binary release is now available.
This release includes a prototype of an OpenGL-based map viewer that allows you to see the location of creatures, placeables, and doors, and to move them. Also included are several bugfixes and smaller improvements.
This version adds item and creature property editing for
module areas, adds door/placeable specific properties (e.g.
'OnUse'), adds 2da properties (e.g. appearance, music, load
screens), can now merge another ERF file into an existing
module, adds preferences for default module and ERF file
locations, adds dialog.tlk lookups to the command line tool,
and includes several bugfixes, including one where wrong
resources were looked up.